#include "window.h"
#include "geom.h"
-#include "render/render.h"
+#include "obrender/render.h"
#include <glib.h>
struct _ObMenuFrame *frame,
struct _ObClient *client,
guint state, gpointer data);
+typedef void (*ObMenuCleanupFunc)(struct _ObMenu *menu, gpointer data);
typedef void (*ObMenuDestroyFunc)(struct _ObMenu *menu, gpointer data);
/*! @param x is the mouse x coordinate. on return it should be the x coordinate
for the menu
ObMenuHideFunc hide_func;
ObMenuUpdateFunc update_func;
ObMenuExecuteFunc execute_func;
+ ObMenuCleanupFunc cleanup_func;
ObMenuDestroyFunc destroy_func;
ObMenuPlaceFunc place_func;
/* List of ObActions */
GSList *actions;
- /* Icon shit */
- gint icon_width;
- gint icon_height;
- gint icon_alpha;
- RrPixel32 *icon_data;
+ /* Icon stuff. If you set this, make sure you RrImageRef() it too. */
+ RrImage *icon;
+ gint icon_alpha;
/* Mask icon */
RrPixmapMask *mask;
/*! Repopulate a pipe-menu by running its command */
void menu_pipe_execute(ObMenu *self);
/*! Clear a pipe-menu's entries */
-void menu_clear_pipe_caches();
+void menu_clear_pipe_caches(void);
void menu_show_all_shortcuts(ObMenu *self, gboolean show);
void menu_show(gchar *name, gint x, gint y, gboolean mouse,
struct _ObClient *client);
-gboolean menu_hide_delay_reached();
+gboolean menu_hide_delay_reached(void);
+/*! The show function is called right after a menu is shown */
void menu_set_show_func(ObMenu *menu, ObMenuShowFunc func);
+/*! The hide function is called right before a menu is hidden */
void menu_set_hide_func(ObMenu *menu, ObMenuHideFunc func);
+/*! The update function is called when the menu should refresh its
+ contents, generally right before it is shown */
void menu_set_update_func(ObMenu *menu, ObMenuUpdateFunc func);
+/*! The execute function is called when a user chooses to execute an
+ entry in the menu */
void menu_set_execute_func(ObMenu *menu, ObMenuExecuteFunc func);
+/*! The cleanup function is called after a menu is hidden, allowing it
+ to be cleaned up between uses */
+void menu_set_cleanup_func(ObMenu *menu, ObMenuCleanupFunc func);
+/*! The destroy function is called when the menu is being destroyed
+ permanently */
void menu_set_destroy_func(ObMenu *menu, ObMenuDestroyFunc func);
+/*! The place function is called when the menu is being shown and allows
+ the menu to choose its initial position */
void menu_set_place_func(ObMenu *menu, ObMenuPlaceFunc func);
/* functions for building menus */