if (RECT_INTERSECTS_RECT(*a, self->area))
break;
}
- if (a) a = screen_physical_area_monitor(0);
+ if (!a) a = screen_physical_area_monitor(0);
dx = MIN(0, (a->x + a->width) - (self->area.x + self->area.width));
dy = MIN(0, (a->y + a->height) - (self->area.y + self->area.height));