#include "geom.h"
#include "window.h"
-#include "render/render.h"
+#include "obrender/render.h"
+#include "obt/keyboard.h"
#include <glib.h>
struct _ObMenuFrame
{
/* stuff to be an ObWindow */
- Window_InternalType type;
+ ObWindow obwin;
Window window;
struct _ObMenu *menu;
ObMenuFrame *parent;
ObMenuEntryFrame *parent_entry;
ObMenuFrame *child;
+ ObMenuEntryFrame *child_entry;
GList *entries;
ObMenuEntryFrame *selected;
menu until it has seen a KeyPress. this is to
avoid having the keybinding used to show the menu
end up running something inside the menu */
- ObMenuEntryFrame * submenu_to_hide; /* if exist (single!) submenu hide request
- then this variable hold a copy of 'selected' field of the parent menu,
- otherwice NULL */
+ guint press_keycode; /* the KeyCode that was used in the last KeyPress */
+ gboolean press_doexec; /* if the upcoming KeyRelease should be used to
+ execute the menu item that was selected by the
+ KeyPress */
};
struct _ObMenuEntryFrame
struct _ObClient *client);
void menu_frame_free(ObMenuFrame *self);
+ObtIC* menu_frame_ic(ObMenuFrame *self);
+
void menu_frame_move(ObMenuFrame *self, gint x, gint y);
void menu_frame_move_on_screen(ObMenuFrame *self, gint x, gint y,
gint *dx, gint *dy);
gboolean menu_frame_show_submenu(ObMenuFrame *self, ObMenuFrame *parent,
ObMenuEntryFrame *parent_entry);
-void menu_frame_hide_all();
+void menu_frame_hide_all(void);
void menu_frame_hide_all_client(struct _ObClient *client);
void menu_frame_render(ObMenuFrame *self);
gboolean immediate);
void menu_frame_select_previous(ObMenuFrame *self);
void menu_frame_select_next(ObMenuFrame *self);
+void menu_frame_select_first(ObMenuFrame *self);
+void menu_frame_select_last(ObMenuFrame *self);
ObMenuFrame* menu_frame_under(gint x, gint y);
ObMenuEntryFrame* menu_entry_frame_under(gint x, gint y);