GSList *it;
for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
- for (it = bound_contexts[i]; it != NULL; it = g_slist_next(it)) {
+ for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
/* grab/ungrab the button */
ObMouseBinding *b = it->data;
Window win;
{
GList *it;
- for (it = client_list; it != NULL; it = it->next)
+ for (it = client_list; it; it = g_list_next(it))
mouse_grab_for_client(it->data, grab);
}
GSList *it;
for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
- for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;
gint j;
for (j = 0; j < OB_NUM_MOUSE_ACTIONS; ++j) {
GSList *it;
- for (it = b->actions[j]; it; it = it->next)
+ for (it = b->actions[j]; it; it = g_slist_next(it))
action_unref(it->data);
g_slist_free(b->actions[j]);
}
GSList *it;
ObMouseBinding *b;
- for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
b = it->data;
if (b->state == state && b->button == button)
break;
return FALSE;
}
- for (it = bound_contexts[context]; it != NULL; it = it->next){
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
b = it->data;
if (b->state == state && b->button == button) {
b->actions[mact] = g_slist_append(b->actions[mact], action);