// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif
+#include "config.h"
#include "button.hh"
namespace otk {
Button::Button(Widget *parent)
- : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
- _pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
+ : Label(parent),
+ _pressed(false)
{
- setStyle(_style);
+ setHorizontalJustify(RenderStyle::CenterJustify);
+ setVerticalJustify(RenderStyle::CenterJustify);
+ styleChanged(*RenderStyle::style(screen()));
}
Button::~Button()
{
}
-
-void Button::setStyle(RenderStyle *style)
-{
- FocusLabel::setStyle(style);
-
- setTexture(style->buttonUnpressFocusBackground());
- setUnfocusTexture(style->buttonUnpressUnfocusBackground());
- _pressed_focus_tx = style->buttonPressFocusBackground();
- _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
-}
-
-
void Button::press(unsigned int mouse_button)
{
if (_pressed) return;
- if (_pressed_focus_tx)
- FocusWidget::setTexture(_pressed_focus_tx);
- if (_pressed_unfocus_tx)
- FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
_pressed = true;
_mouse_button = mouse_button;
+
+ styleChanged(*RenderStyle::style(screen()));
+ refresh();
}
void Button::release(unsigned int mouse_button)
{
- if (_mouse_button != mouse_button) return; // wrong button
+ if (!_pressed || _mouse_button != mouse_button) return; // wrong button
- FocusWidget::setTexture(_unpr_focus_tx);
- FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
_pressed = false;
-}
-void Button::setTexture(RenderTexture *texture)
-{
- FocusWidget::setTexture(texture);
- _unpr_focus_tx = texture;
-}
-
-void Button::setUnfocusTexture(RenderTexture *texture)
-{
- FocusWidget::setUnfocusTexture(texture);
- _unpr_unfocus_tx = texture;
+ styleChanged(*RenderStyle::style(screen()));
+ refresh();
}
void Button::buttonPressHandler(const XButtonEvent &e)
{
+ Widget::buttonPressHandler(e);
press(e.button);
- update();
- FocusWidget::buttonPressHandler(e);
}
void Button::buttonReleaseHandler(const XButtonEvent &e)
{
+ Widget::buttonReleaseHandler(e);
release(e.button);
- update();
- FocusWidget::buttonReleaseHandler(e);
+}
+
+void Button::styleChanged(const RenderStyle &style)
+{
+ if (isHighlighted()) {
+ if (_pressed)
+ _texture = style.buttonPressFocusBackground();
+ else
+ _texture = style.buttonUnpressFocusBackground();
+ _forecolor = style.buttonFocusColor();
+ } else {
+ if (_pressed)
+ _texture = style.buttonPressUnfocusBackground();
+ else
+ _texture = style.buttonUnpressUnfocusBackground();
+ _forecolor = style.buttonUnfocusColor();
+ }
+ refresh();
}
}