#ifndef __button_hh
#define __button_hh
-#include "focuslabel.hh"
+#include "label.hh"
namespace otk {
-class Button : public FocusLabel {
+class Button : public Label {
public:
-
Button(Widget *parent);
- ~Button();
-
- inline const RenderTexture *getPressedFocusTexture(void) const
- { return _pressed_focus_tx; }
- void setPressedFocusTexture(RenderTexture *texture)
- { _pressed_focus_tx = texture; }
-
- inline const RenderTexture *getPressedUnfocusTexture(void) const
- { return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(RenderTexture *texture)
- { _pressed_unfocus_tx = texture; }
+ virtual ~Button();
- void setTexture(RenderTexture *texture);
- void setUnfocusTexture(RenderTexture *texture);
+ virtual inline bool isPressed() const { return _pressed; }
- inline bool isPressed(void) const { return _pressed; }
- void press(unsigned int mouse_button);
- void release(unsigned int mouse_button);
+ virtual void press(unsigned int mouse_button);
+ virtual void release(unsigned int mouse_button);
- void buttonPressHandler(const XButtonEvent &e);
- void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void buttonPressHandler(const XButtonEvent &e);
+ virtual void buttonReleaseHandler(const XButtonEvent &e);
- virtual void setStyle(Style *style);
-
+ virtual void styleChanged(const RenderStyle &style);
+
private:
-
bool _pressed;
unsigned int _mouse_button;
-
- RenderTexture *_pressed_focus_tx;
- RenderTexture *_pressed_unfocus_tx;
-
- RenderTexture *_unpr_focus_tx;
- RenderTexture *_unpr_unfocus_tx;
};
}