-#include "focuswidget.hh"
-//#include "pixmap.hh"
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+#ifndef __button_hh
+#define __button_hh
+
+#include "focuslabel.hh"
namespace otk {
-class OtkButton : public OtkFocusWidget {
+class Button : public FocusLabel {
public:
- OtkButton(OtkWidget *parent);
- ~OtkButton();
+ Button(Widget *parent);
+ ~Button();
- inline const BTexture *getPressedFocusTexture(void) const
+ inline const RenderTexture *getPressedFocusTexture(void) const
{ return _pressed_focus_tx; }
- void setPressedFocusTexture(BTexture *texture)
+ void setPressedFocusTexture(RenderTexture *texture)
{ _pressed_focus_tx = texture; }
- inline const BTexture *getPressedUnfocusTexture(void) const
+ inline const RenderTexture *getPressedUnfocusTexture(void) const
{ return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(BTexture *texture)
+ void setPressedUnfocusTexture(RenderTexture *texture)
{ _pressed_unfocus_tx = texture; }
- void setTexture(BTexture *texture);
- void setUnfocusTexture(BTexture *texture);
-
- inline const std::string &getText(void) const { return _text; }
- void setText(const std::string &text) { _text = text; _dirty = true; }
-
- //inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
- //void setPixmap(const OtkPixmap &pixmap);
+ void setTexture(RenderTexture *texture);
+ void setUnfocusTexture(RenderTexture *texture);
inline bool isPressed(void) const { return _pressed; }
- void press(void);
- void release(void);
+ void press(unsigned int mouse_button);
+ void release(unsigned int mouse_button);
- void update(void);
+ void buttonPressHandler(const XButtonEvent &e);
+ void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void setStyle(RenderStyle *style);
+
private:
- std::string _text;
- //OtkPixmap _pixmap;
bool _pressed;
-// bool _dirty;
+ unsigned int _mouse_button;
- BTexture *_pressed_focus_tx;
- BTexture *_pressed_unfocus_tx;
+ RenderTexture *_pressed_focus_tx;
+ RenderTexture *_pressed_unfocus_tx;
- BTexture *_unpr_focus_tx;
- BTexture *_unpr_unfocus_tx;
+ RenderTexture *_unpr_focus_tx;
+ RenderTexture *_unpr_unfocus_tx;
};
}
+
+#endif