#ifndef __button_hh
#define __button_hh
-#include "focuswidget.hh"
-//#include "pixmap.hh"
+#include "focuslabel.hh"
namespace otk {
-class OtkButton : public OtkFocusWidget {
+class OtkButton : public OtkFocusLabel {
public:
OtkButton(OtkWidget *parent);
~OtkButton();
- inline const BTexture *getPressedFocusTexture(void) const
+ inline const otk::BTexture *getPressedFocusTexture(void) const
{ return _pressed_focus_tx; }
- void setPressedFocusTexture(BTexture *texture)
+ void setPressedFocusTexture(otk::BTexture *texture)
{ _pressed_focus_tx = texture; }
- inline const BTexture *getPressedUnfocusTexture(void) const
+ inline const otk::BTexture *getPressedUnfocusTexture(void) const
{ return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(BTexture *texture)
+ void setPressedUnfocusTexture(otk::BTexture *texture)
{ _pressed_unfocus_tx = texture; }
- void setTexture(BTexture *texture);
- void setUnfocusTexture(BTexture *texture);
-
- inline const std::string &getText(void) const { return _text; }
- void setText(const std::string &text) { _text = text; _dirty = true; }
-
- //inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
- //void setPixmap(const OtkPixmap &pixmap);
+ void setTexture(otk::BTexture *texture);
+ void setUnfocusTexture(otk::BTexture *texture);
inline bool isPressed(void) const { return _pressed; }
- void press(void);
- void release(void);
+ void press(unsigned int mouse_button);
+ void release(unsigned int mouse_button);
- void update(void);
- int exposeHandler(const XExposeEvent &e);
- int configureHandler(const XConfigureEvent &e);
- int buttonPressHandler(const XButtonEvent &e);
- int buttonReleaseHandler(const XButtonEvent &e);
+ void buttonPressHandler(const XButtonEvent &e);
+ void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void setStyle(otk::Style *style);
+
private:
- std::string _text;
- //OtkPixmap _pixmap;
bool _pressed;
- bool _dirty;
+ unsigned int _mouse_button;
BTexture *_pressed_focus_tx;
BTexture *_pressed_unfocus_tx;