-#include "widget.hh"
-#include "style.hh"
-#include "texture.hh"
+#include "focuswidget.hh"
//#include "pixmap.hh"
namespace otk {
-class OtkButton : public OtkWidget {
+class OtkButton : public OtkFocusWidget {
public:
OtkButton(OtkWidget *parent);
~OtkButton();
+ inline const BTexture *getPressedFocusTexture(void) const
+ { return _pressed_focus_tx; }
+ void setPressedFocusTexture(BTexture *texture)
+ { _pressed_focus_tx = texture; }
+
+ inline const BTexture *getPressedUnfocusTexture(void) const
+ { return _pressed_unfocus_tx; }
+ void setPressedUnfocusTexture(BTexture *texture)
+ { _pressed_unfocus_tx = texture; }
+
+ void setTexture(BTexture *texture);
+ void setUnfocusTexture(BTexture *texture);
+
inline const std::string &getText(void) const { return _text; }
- void setText(const std::string &text);
+ void setText(const std::string &text) { _text = text; _dirty = true; }
//inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
//void setPixmap(const OtkPixmap &pixmap);
void press(void);
void release(void);
+ virtual void update(void);
+ virtual bool expose(const XExposeEvent &e);
+
private:
std::string _text;
//OtkPixmap _pixmap;
bool _pressed;
- BTexture *_unfocus_tx;
+ bool _dirty;
+
+ BTexture *_pressed_focus_tx;
+ BTexture *_pressed_unfocus_tx;
+ BTexture *_unpr_focus_tx;
+ BTexture *_unpr_unfocus_tx;
};
}