-#include "focuswidget.hh"
-//#include "pixmap.hh"
+#ifndef __button_hh
+#define __button_hh
+
+#include "focuslabel.hh"
namespace otk {
-class OtkButton : public OtkFocusWidget {
+class OtkButton : public OtkFocusLabel {
public:
void setTexture(BTexture *texture);
void setUnfocusTexture(BTexture *texture);
- inline const std::string &getText(void) const { return _text; }
- void setText(const std::string &text) { _text = text; _dirty = true; }
-
- //inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
- //void setPixmap(const OtkPixmap &pixmap);
-
inline bool isPressed(void) const { return _pressed; }
- void press(void);
- void release(void);
+ void press(unsigned int mouse_button);
+ void release(unsigned int mouse_button);
- void update(void);
+ void buttonPressHandler(const XButtonEvent &e);
+ void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void setStyle(Style *style);
+
private:
- std::string _text;
- //OtkPixmap _pixmap;
bool _pressed;
- bool _dirty;
+ unsigned int _mouse_button;
BTexture *_pressed_focus_tx;
BTexture *_pressed_unfocus_tx;
};
}
+
+#endif