printf("Event %d window %lx\n", e.type, e.xany.window);
#endif
- // grab the lasttime
+ // grab the lasttime and hack up the modifiers
switch (e.type) {
case ButtonPress:
case ButtonRelease:
- _lasttime = e.xbutton.time; break;
+ _lasttime = e.xbutton.time;
+ e.xbutton.state &= ~(LockMask | OBDisplay::numLockMask() |
+ OBDisplay::scrollLockMask());
+ break;
+ case KeyPress:
+ e.xkey.state &= ~(LockMask | OBDisplay::numLockMask() |
+ OBDisplay::scrollLockMask());
+ break;
case MotionNotify:
- _lasttime = e.xmotion.time; break;
+ _lasttime = e.xmotion.time;
+ e.xmotion.state &= ~(LockMask | OBDisplay::numLockMask() |
+ OBDisplay::scrollLockMask());
+ break;
case PropertyNotify:
_lasttime = e.xproperty.time; break;
case EnterNotify:
if (unfocus != None) {
// the last focus event was an FocusOut, so where the hell is the focus at?
-// printf("UNFOCUSING: %lx\n", unfocus);
+ //printf("UNFOCUSING: %lx\n", unfocus);
_focus_e.xfocus.type = FocusOut;
_focus_e.xfocus.window = unfocus;
dispatch(_focus_e);
_focus = None;
- } else if (focus != None) {
+ } else if (focus != None && focus != _focus) {
// the last focus event was a FocusIn, so unfocus what used to be focus and
// focus this new target
-// printf("FOCUSING: %lx\n", focus);
+ //printf("FOCUSING: %lx\n", focus);
_focus_e.xfocus.type = FocusIn;
_focus_e.xfocus.window = focus;
dispatch(_focus_e);
if (_focus != None) {
-// printf("UNFOCUSING: %lx\n", _focus);
+ //printf("UNFOCUSING: %lx\n", _focus);
_focus_e.xfocus.type = FocusOut;
_focus_e.xfocus.window = _focus;
dispatch(_focus_e);