update();
}
-void FocusWidget::setTexture(Texture *texture)
+void FocusWidget::setTexture(RenderTexture *texture)
{
Widget::setTexture(texture);
_focus_texture = texture;
}
-void FocusWidget::setBorderColor(const Color *color)
+void FocusWidget::setBorderColor(const RenderColor *color)
{
Widget::setBorderColor(color);
_focus_bcolor = color;