virtual void focus(void);
virtual void unfocus(void);
- virtual void setTexture(Texture *texture);
- virtual void setBorderColor(const Color *color);
+ virtual void setTexture(RenderTexture *texture);
+ virtual void setBorderColor(const RenderColor *color);
- inline void setUnfocusTexture(Texture *texture)
+ inline void setUnfocusTexture(RenderTexture *texture)
{ _unfocus_texture = texture; }
- inline Texture *getUnfocusTexture(void) const
+ inline RenderTexture *getUnfocusTexture(void) const
{ return _unfocus_texture; }
- inline void setUnfocusBorderColor(const Color *color)
+ inline void setUnfocusBorderColor(const RenderColor *color)
{ _unfocus_bcolor = color; }
- inline const Color *getUnfocusBorderColor(void) const
+ inline const RenderColor *getUnfocusBorderColor(void) const
{ return _unfocus_bcolor; }
inline bool isFocused(void) const { return _focused; }
private:
- Texture *_unfocus_texture;
- Texture *_focus_texture;
+ RenderTexture *_unfocus_texture;
+ RenderTexture *_focus_texture;
- const Color *_unfocus_bcolor;
- const Color *_focus_bcolor;
+ const RenderColor *_unfocus_bcolor;
+ const RenderColor *_focus_bcolor;
};
}