+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __focuswidget_hh
#define __focuswidget_hh
#include "widget.hh"
+#include "application.hh"
namespace otk {
-class OtkFocusWidget : public OtkWidget {
+class FocusWidget : public Widget {
public:
- OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
- OtkFocusWidget(Style *style, Direction direction = Horizontal,
- Cursor cursor = 0, int bevel_width = 1);
+ FocusWidget(Widget *parent, Direction = Horizontal);
+ virtual ~FocusWidget();
virtual void focus(void);
virtual void unfocus(void);
- void setTexture(BTexture *texture);
+ virtual void setTexture(RenderTexture *texture);
+ virtual void setBorderColor(const RenderColor *color);
- inline void setUnfocusTexture(BTexture *texture)
+ inline void setUnfocusTexture(RenderTexture *texture)
{ _unfocus_texture = texture; }
- inline BTexture *getUnfocusTexture(void) const
+ inline RenderTexture *getUnfocusTexture(void) const
{ return _unfocus_texture; }
+ inline void setUnfocusBorderColor(const RenderColor *color)
+ { _unfocus_bcolor = color; }
+ inline const RenderColor *getUnfocusBorderColor(void) const
+ { return _unfocus_bcolor; }
+
inline bool isFocused(void) const { return _focused; }
inline bool isUnfocused(void) const { return !_focused; }
private:
- BTexture *_unfocus_texture;
- BTexture *_focus_texture;
+ RenderTexture *_unfocus_texture;
+ RenderTexture *_focus_texture;
- bool _focused;
+ const RenderColor *_unfocus_bcolor;
+ const RenderColor *_focus_bcolor;
};
}