# include "../config.h"
#endif
-#include "application.hh"
-#include "appwidget.hh"
-#include "assassin.hh"
-#include "button.hh"
-#include "color.hh"
-#include "configuration.hh"
-#include "display.hh"
-#include "eventdispatcher.hh"
-#include "eventhandler.hh"
-#include "focuslabel.hh"
-#include "focuswidget.hh"
-#include "font.hh"
-#include "gccache.hh"
-#include "image.hh"
-#include "label.hh"
-#include "point.hh"
-#include "property.hh"
-#include "rect.hh"
-#include "screeninfo.hh"
-#include "strut.hh"
-#include "style.hh"
-#include "texture.hh"
-#include "timer.hh"
-#include "timerqueue.hh"
-#include "timerqueuemanager.hh"
-#include "util.hh"
-#include "widget.hh"
+#include "otk.hh"
%}
%include "stl.i"
//%include std_list.i
+%include "ustring.i"
-%ignore otk::OBDisplay::display;
+%ignore otk::display;
%inline %{
- Display *OBDisplay_display() { return otk::OBDisplay::display; }
+ otk::Display *Display_instance() { return otk::display; }
+%};
+
+%ignore otk::Property::atoms;
+%inline %{
+ const otk::Atoms& Property_atoms() { return otk::Property::atoms; }
%};
namespace otk {
-%rename(setValue_bool) Configuration::setValue(std::string const &,bool);
+/*%rename(setValue_bool) Configuration::setValue(std::string const &,bool);
%rename(setValue_unsigned) Configuration::setValue(const std::string &, unsigned int);
%rename(setValue_long) Configuration::setValue(const std::string &, long);
%rename(setValue_unsignedlong) Configuration::setValue(const std::string &, unsigned long);
%rename(setValue_string) Configuration::setValue(const std::string &, const std::string &);
-%rename(setValue_charptr) Configuration::setValue(const std::string &, const char *);
+%rename(setValue_charptr) Configuration::setValue(const std::string &, const char *);*/
%rename(itostring_unsigned) itostring(unsigned int);
%rename(itostring_long) itostring(long);
%rename(itostring_unsigned_long) itostring(unsigned long);
// these are needed for guile, but not needed for python!
-%rename(equals) BColor::operator==;
-%rename(equals) Rect::operator==;
-%rename(equals) BTexture::operator==;
-%ignore BColor::operator!=;
-%ignore BTexture::operator!=;
+//%rename(equals) BColor::operator==;
+//%rename(equals) Rect::operator==;
+//%rename(equals) BTexture::operator==;
+//%ignore BColor::operator!=;
+//%ignore BTexture::operator!=;
%ignore Rect::operator!=;
%ignore Rect::operator|;
%ignore Rect::operator|=;
%ignore Rect::operator&;
%ignore Rect::operator&=;
-%ignore OBTimer::operator<;
+//%ignore OBTimer::operator<;
%ignore TimerLessThan;
/*
*/
}
-%include "eventdispatcher.hh"
%include "eventhandler.hh"
+%include "eventdispatcher.hh"
+%include "point.hh"
+%include "rect.hh"
+%include "rendercolor.hh"
+%include "rendertexture.hh"
+%include "font.hh"
+%include "renderstyle.hh"
%include "widget.hh"
+%include "label.hh"
%include "focuswidget.hh"
%include "focuslabel.hh"
%include "appwidget.hh"
%include "application.hh"
%include "assassin.hh"
%include "button.hh"
-%include "color.hh"
-%include "configuration.hh"
+//%include "configuration.hh"
%include "display.hh"
-%include "font.hh"
-%include "gccache.hh"
-%include "image.hh"
-%include "label.hh"
-%include "point.hh"
+%include "rendercontrol.hh"
%include "property.hh"
-%include "rect.hh"
%include "screeninfo.hh"
%include "strut.hh"
-%include "style.hh"
-%include "texture.hh"
%include "timer.hh"
-%include "timerqueue.hh"
-%include "timerqueuemanager.hh"
%include "util.hh"
// for Mod1Mask etc