namespace otk {
class RenderColor {
+public:
+ struct RGB {
+ int r;
+ int g;
+ int b;
+ RGB(int red, int green, int blue) : r(red), g(green), b(blue) {}
+ // color is in ARGB format
+ RGB(unsigned long color)
+ : r((color >> 16) & 0xff),
+ g((color >> 8) & 0xff),
+ b((color) & 0xff) {}
+ };
+
+private:
struct CacheItem {
GC gc;
+ unsigned long pixel;
int count;
- CacheItem(GC g) : gc(g), count(0) {}
+ CacheItem(GC g, unsigned long p) : gc(g), pixel(p), count(0) {}
};
static std::map<unsigned long, CacheItem*> *_cache;
unsigned char _red;
unsigned char _green;
unsigned char _blue;
+ unsigned long _pixel;
GC _gc;
+ void create();
+
public:
static void initialize();
static void destroy();
RenderColor(int screen, unsigned char red,
unsigned char green, unsigned char blue);
+ RenderColor(int screen, RGB rgb);
virtual ~RenderColor();
inline int screen() const { return _screen; }
inline unsigned char red() const { return _red; }
inline unsigned char green() const { return _green; }
inline unsigned char blue() const { return _blue; }
+ inline unsigned long pixel() const { return _pixel; }
inline GC gc() const { return _gc; }
};