#include "rendercontrol.hh"
#include "truerendercontrol.hh"
#include "rendertexture.hh"
+#include "rendercolor.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
-#include "color.hh"
#include "font.hh"
#include "ustring.hh"
}
+void RenderControl::drawRoot(const RenderColor &color) const
+{
+ Window root = display->screenInfo(_screen)->rootWindow();
+ XSetWindowBackground(**display, root, color.pixel());
+ XClearWindow(**display, root);
+}
+
void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
- const Color &color, const ustring &string) const
+ const RenderColor &color,
+ const ustring &string) const
{
assert(sf._screen == _screen);
XftDraw *d = sf._xftdraw;
else
XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
(FcChar8*)string.c_str(), string.bytes());
-
return;
}
+void RenderControl::drawSolidBackground(Surface& sf,
+ const RenderTexture& texture) const
+{
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
+
+ if (texture.parentRelative()) return;
+
+ sf.setPixmap(texture.color());
+
+ int width = sf.width(), height = sf.height();
+ int left = 0, top = 0, right = width - 1, bottom = height - 1;
+
+ if (texture.interlaced())
+ for (int i = 0; i < height; i += 2)
+ XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
+ 0, i, width, i);
+
+ switch (texture.relief()) {
+ case RenderTexture::Raised:
+ switch (texture.bevel()) {
+ case RenderTexture::Bevel1:
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, bottom, right, bottom);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ right, bottom, right, top);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, top, right, top);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, bottom, left, top);
+ break;
+ case RenderTexture::Bevel2:
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, bottom - 2, right - 2, bottom - 2);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ right - 2, bottom - 2, right - 2, top + 1);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, top + 1, right - 2, top + 1);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, bottom - 2, left + 1, top + 1);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::BevelType
+ }
+ break;
+ case RenderTexture::Sunken:
+ switch (texture.bevel()) {
+ case RenderTexture::Bevel1:
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, bottom, right, bottom);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ right, bottom, right, top);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, top, right, top);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, bottom, left, top);
+ break;
+ case RenderTexture::Bevel2:
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, bottom - 2, right - 2, bottom - 2);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ right - 2, bottom - 2, right - 2, top + 1);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, top + 1, right - 2, top + 1);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, bottom - 2, left + 1, top + 1);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::BevelType
+ }
+ break;
+ case RenderTexture::Flat:
+ if (texture.border())
+ XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
+ left, top, right, bottom);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::ReliefType
+ }
+}
+
}