class Surface;
class RenderTexture;
class Font;
-class Color;
+class RenderColor;
class ustring;
class RenderControl {
static RenderControl *getRenderControl(int screen);
+ virtual void drawRoot(const RenderColor &color) const;
+
//! Draws a string onto a Surface
- virtual void drawString(Surface& sf, const Font& font, int x, int y,
- const Color& color, const ustring& string) const;
+ virtual void drawString(Surface &sf, const Font &font, int x, int y,
+ const RenderColor &color,
+ const ustring &string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
- virtual void drawBackground(Surface& sf,
- const RenderTexture& texture) const = 0;
+ virtual void drawBackground(Surface &sf,
+ const RenderTexture &texture) const = 0;
};
}