class ScreenInfo;
class Surface;
class RenderTexture;
+class Font;
+class RenderColor;
+class ustring;
class RenderControl {
protected:
- const ScreenInfo *_screen;
+ int _screen;
/*
// color tables, meaning, 256 (possibly) different shades of each color,
int _ncolors;
*/
- RenderControl(const ScreenInfo *screen);
+ RenderControl(int screen);
+ virtual void drawSolidBackground(Surface& sf,
+ const RenderTexture& texture) const;
+
public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
- virtual void drawBackground(Surface *sf,
+ virtual void drawRoot(const RenderColor &color) const;
+
+ //! Draws a string onto a Surface
+ virtual void drawString(Surface &sf, const Font &font, int x, int y,
+ const RenderColor &color,
+ const ustring &string) const;
+
+ //! Draws a background onto a Surface, as specified by a RenderTexture
+ virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const = 0;
};