#define __renderstyle_hh
#include "rendertexture.hh"
+#include "rendercolor.hh"
+#include "font.hh"
#include <string>
namespace otk {
+struct PixmapMask {
+ Pixmap mask;
+ unsigned int w, h;
+ PixmapMask() { mask = None; w = h = 0; }
+};
+
class RenderStyle {
public:
enum TextJustify {
private:
int _screen;
std::string _file;
+
+ RenderColor *_root_color;
- RenderColor *_text_focus_color;
- RenderColor *_text_unfocus_color;
+ RenderColor *_text_color_focus;
+ RenderColor *_text_color_unfocus;
+
+ RenderColor *_button_color_focus;
+ RenderColor *_button_color_unfocus;
RenderColor *_frame_border_color;
- int _frame_border_wirth;
+ int _frame_border_width;
+
RenderColor *_client_border_color_focus;
RenderColor *_client_border_color_unfocus;
int _client_border_width;
Font *_label_font;
TextJustify _label_justify;
+ PixmapMask *_max_mask;
+ PixmapMask *_icon_mask;
+ PixmapMask *_alldesk_mask;
+ PixmapMask *_close_mask;
+
int _handle_width;
int _bevel_width;
RenderStyle(int screen, const std::string &stylefile);
virtual ~RenderStyle();
+ inline int screen() const { return _screen; }
+
+ inline RenderColor *rootColor() const { return _root_color; }
+
inline RenderColor *textFocusColor() const { return _text_color_focus; }
inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
+ inline RenderColor *buttonFocusColor() const { return _button_color_focus; }
+ inline RenderColor *buttonUnfocusColor() const
+ { return _button_color_unfocus; }
+
inline RenderColor *frameBorderColor() const { return _frame_border_color; }
- inline int frameBorderWidth() const { return _frame_border_wirth; }
+ inline int frameBorderWidth() const { return _frame_border_width; }
+
inline RenderColor *clientBorderFocusColor() const
{ return _client_border_color_focus; }
inline RenderColor *clientBorderUnfocusColor() const
inline RenderTexture *labelFocusBackground() const { return _label_focus; }
inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
- inline RenderTexture *handleFocusBackground() const { _handle_focus; }
- inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; }
+ inline RenderTexture *handleFocusBackground() const { return _handle_focus; }
+ inline RenderTexture *handleUnfocusBackground() const
+ { return _handle_unfocus; }
inline RenderTexture *buttonUnpressFocusBackground() const
{ return _button_unpress_focus; }
{ return _button_unpress_unfocus; }
inline RenderTexture *buttonPressFocusBackground() const
{ return _button_press_focus; }
- inline RenderTexture *buttonPressUnfocusBackgrounf() const
+ inline RenderTexture *buttonPressUnfocusBackground() const
{ return _button_press_unfocus; }
- inline RenderTexture *gripdFocusBackground() const { return _grip_focus; }
+ inline RenderTexture *gripFocusBackground() const { return _grip_focus; }
inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
inline Font *labelFont() const { return _label_font; }
inline TextJustify labelTextJustify() const { return _label_justify; }
+ inline PixmapMask *maximizeMask() const { return _max_mask; }
+ inline PixmapMask *iconifyMask() const { return _icon_mask; }
+ inline PixmapMask *alldesktopsMask() const { return _alldesk_mask; }
+ inline PixmapMask *closeMask() const { return _close_mask; }
+
inline int handleWidth() const { return _handle_width; }
inline int bevelWidth() const { return _bevel_width; }
};