RenderTexture(int screen,
bool parent_relative, ReliefType relief, BevelType bevel,
bool border, GradientType gradient, bool interlaced,
- const RenderColor::RGB &color,
- const RenderColor::RGB &secondary_color,
- const RenderColor::RGB &border_color,
- const RenderColor::RGB &interlace_color)
+ const RGB &color,
+ const RGB &secondary_color,
+ const RGB &border_color,
+ const RGB &interlace_color)
: _screen(screen),
_parent_relative(parent_relative),
_relief(relief),
}
assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
- assert(!_border || _border_color);
- assert(!_interlaced || _interlace_color);
+ //assert(!_border || _border_color);
+ //assert(!_interlaced || _interlace_color);
assert(_color);
+ assert(_secondary_color);
+ assert(_border_color);
+ assert(_interlace_color);
}
virtual ~RenderTexture() {
delete _color;
delete _secondary_color;
if (_bevel_dark_color) delete _bevel_dark_color;
- if (_bevel_dark_color) delete _bevel_light_color;
+ if (_bevel_dark_color) delete _bevel_light_color;
delete _border_color;
delete _interlace_color;
}