};
private:
+ int _screen;
+
//! If true, the texture is not rendered at all, so all options are ignored
bool _parent_relative;
//! The relief type of the texture
//! The base color for the texture, the only color when the texture is solid.
//! This must always be defined
const RenderColor *_color;
+ //! The secondary color for a gradient texture.
+ //! This is only defined for gradients
+ const RenderColor *_secondary_color;
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_dark_color;
const RenderColor *_interlace_color;
public:
- RenderTexture(bool parent_relative, ReliefType relief, BevelType bevel,
+ RenderTexture(int screen,
+ bool parent_relative, ReliefType relief, BevelType bevel,
bool border, GradientType gradient, bool interlaced,
- const RenderColor *color, const RenderColor *bevel_dark_color,
- const RenderColor *bevel_light_color,
- const RenderColor *border_color,
- const RenderColor *interlace_color)
- : _parent_relative(parent_relative),
+ const RGB &color,
+ const RGB &secondary_color,
+ const RGB &border_color,
+ const RGB &interlace_color)
+ : _screen(screen),
+ _parent_relative(parent_relative),
_relief(relief),
_bevel(bevel),
_border(border),
_gradient(gradient),
_interlaced(interlaced),
- _color(color),
- _bevel_dark_color(bevel_dark_color),
- _bevel_light_color(bevel_light_color),
- _border_color(border_color),
- _interlace_color(interlace_color)
- {
- assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
- assert(!_border || _border_color);
- assert(!_interlaced || _interlace_color);
- assert(_color);
+ _color(new RenderColor(screen, color)),
+ _secondary_color(new RenderColor(screen, secondary_color)),
+ _bevel_dark_color(0),
+ _bevel_light_color(0),
+ _border_color(new RenderColor(screen, border_color)),
+ _interlace_color(new RenderColor(screen, interlace_color))
+ {
+ if (_relief != Flat) {
+ unsigned char r, g, b;
+
+ // calculate the light bevel color
+ r = _color->red() + _color->red() / 2;
+ g = _color->green() + _color->green() / 2;
+ b = _color->blue() + _color->blue() / 2;
+ // watch for wraparound
+ if (r < _color->red()) r = 0xff;
+ if (g < _color->green()) g = 0xff;
+ if (b < _color->blue()) b = 0xff;
+ _bevel_dark_color = new RenderColor(screen, r, g, b);
+
+ // calculate the dark bevel color
+ r = _color->red() / 4 + _color->red() / 2;
+ g = _color->green() / 4 + _color->green() / 2;
+ b = _color->blue() / 4 + _color->blue() / 2;
+ _bevel_light_color = new RenderColor(screen, r, g, b);
}
+
+ assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
+ //assert(!_border || _border_color);
+ //assert(!_interlaced || _interlace_color);
+ assert(_color);
+ assert(_secondary_color);
+ assert(_border_color);
+ assert(_interlace_color);
+ }
+
+ virtual ~RenderTexture() {
+ delete _color;
+ delete _secondary_color;
+ if (_bevel_dark_color) delete _bevel_dark_color;
+ if (_bevel_dark_color) delete _bevel_light_color;
+ delete _border_color;
+ delete _interlace_color;
+ }
//! If true, the texture is not rendered at all, so all options are ignored
inline bool parentRelative() const { return _parent_relative; }
//! The base color for the texture, the only color when the texture is solid.
//! This must always be defined
inline const RenderColor& color() const { return *_color; }
+ //! The secondary color for gradient textures.
+ //! This is only defined for gradients
+ inline const RenderColor& secondary_color() const
+ { return *_secondary_color; }
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelDarkColor() const