#include "rendertexture.hh"
extern "C" {
-#ifdef HAVE_STDLIB_H
-# include <stdlib.h>
-#endif // HAVE_STDLIB_H
-
#include "../src/gettext.h"
#define _(str) gettext(str)
}
+#include <cstdlib>
+
namespace otk {
TrueRenderControl::TrueRenderControl(int screen)
_green_offset(0),
_blue_offset(0)
{
+ printf("Initializing TrueColor RenderControl\n");
+
const ScreenInfo *info = display->screenInfo(_screen);
XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, 1, 1, 32, 0);
- printf("Initializing TrueColor RenderControl\n");
unsigned long red_mask, green_mask, blue_mask;
printf("Destroying TrueColor RenderControl\n");
}
-void TrueRenderControl::drawGradientBackground(
- Surface &sf, const RenderTexture &texture) const
-{
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
- int off, x;
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
- im->byte_order = endian;
- pixel32 *data = new pixel32[h*w];
- pixel32 current;
-
- switch (texture.gradient()) {
- case RenderTexture::Vertical:
- verticalGradient(sf, texture, data);
- break;
- case RenderTexture::Diagonal:
- diagonalGradient(sf, texture, data);
- break;
- case RenderTexture::CrossDiagonal:
- crossDiagonalGradient(sf, texture, data);
- break;
- default:
- printf("unhandled gradient\n");
- }
-
- if (texture.relief() == RenderTexture::Flat && texture.border()) {
- r = texture.borderColor().red();
- g = texture.borderColor().green();
- b = texture.borderColor().blue();
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (off = 0, x = 0; x < w; ++x, off++) {
- *(data + off) = current;
- *(data + off + ((h-1) * w)) = current;
- }
- for (off = 0, x = 0; x < h; ++x, off++) {
- *(data + (off * w)) = current;
- *(data + (off * w) + w - 1) = current;
- }
- }
-
- if (texture.relief() != RenderTexture::Flat) {
- if (texture.bevel() == RenderTexture::Bevel1) {
- for (off = 1, x = 1; x < w - 1; ++x, off++)
- highlight(data + off,
- data + off + (h-1) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 0, x = 0; x < h; ++x, off++)
- highlight(data + off * w,
- data + off * w + w - 1,
- texture.relief()==RenderTexture::Raised);
- }
-
- if (texture.bevel() == RenderTexture::Bevel2) {
- for (off = 2, x = 2; x < w - 2; ++x, off++)
- highlight(data + off + w,
- data + off + (h-2) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 1, x = 1; x < h-1; ++x, off++)
- highlight(data + off * w + 1,
- data + off * w + w - 2,
- texture.relief()==RenderTexture::Raised);
- }
- }
-
- reduceDepth(im, data);
-
- im->data = (char*) data;
-
- sf.setPixmap(im);
-
- delete [] im->data;
- im->data = NULL;
- XDestroyImage(im);
-}
-
-void TrueRenderControl::verticalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
-{
- pixel32 current;
- float dr, dg, db;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)h;
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)h;
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)h;
-
- for (int y = 0; y < h; ++y) {
- r = texture.color().red() + (int)(dr * y);
- g = texture.color().green() + (int)(dg * y);
- b = texture.color().blue() + (int)(db * y);
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (int x = 0; x < w; ++x, ++data)
- *data = current;
- }
-}
-
-void TrueRenderControl::diagonalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
-{
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = 0; x < w; ++x, ++data) {
- r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
-void TrueRenderControl::crossDiagonalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
+void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
{
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = w; x > 0; --x, ++data) {
- r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
-void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
-{
-// since pixel32 is the largest possible pixel size, we can share the array
+ // since pixel32 is the largest possible pixel size, we can share the array
int r, g, b;
int x,y;
- pixel16 *p = (pixel16*) data;
+ pixel32 *data = sf.pixelData();
+ pixel32 *ret = (pixel32*)malloc(im->width * im->height * 4);
+ pixel16 *p = (pixel16*) ret;
switch (im->bits_per_pixel) {
case 32:
if ((_red_offset != default_red_shift) ||
r = (data[x] >> default_red_shift) & 0xFF;
g = (data[x] >> default_green_shift) & 0xFF;
b = (data[x] >> default_blue_shift) & 0xFF;
- data[x] = (r << _red_offset) + (g << _green_offset) +
+ ret[x] = (r << _red_offset) + (g << _green_offset) +
(b << _blue_offset);
}
data += im->width;
}
- }
- return;
+ } else {
+ memcpy(ret, data, im->width * im->height * 4);
+ }
+ break;
case 16:
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
default:
printf("your bit depth is currently unhandled\n");
}
+ im->data = (char*)ret;
}
-void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
+void TrueRenderControl::allocateColor(XColor *color) const
{
- int r, g, b;
-
- pixel32 *up, *down;
- if (raised) {
- up = x;
- down = y;
- } else {
- up = y;
- down = x;
+ const ScreenInfo *info = display->screenInfo(_screen);
+ if (!XAllocColor(**display, info->colormap(), color)) {
+ fprintf(stderr, "TrueRenderControl: color alloc error: rgb:%x/%x/%x\n",
+ color->red & 0xff, color->green & 0xff, color->blue & 0xff);
+ color->pixel = 0;
}
- r = (*up >> default_red_shift) & 0xFF;
- r += r >> 1;
- g = (*up >> default_green_shift) & 0xFF;
- g += g >> 1;
- b = (*up >> default_blue_shift) & 0xFF;
- b += b >> 1;
- if (r > 255) r = 255;
- if (g > 255) g = 255;
- if (b > 255) b = 255;
- *up = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-
- r = (*down >> default_red_shift) & 0xFF;
- r = (r >> 1) + (r >> 2);
- g = (*down >> default_green_shift) & 0xFF;
- g = (g >> 1) + (g >> 2);
- b = (*down >> default_blue_shift) & 0xFF;
- b = (b >> 1) + (b >> 2);
- *down = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-}
-
-void TrueRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid)
- drawSolidBackground(sf, texture);
- else
- drawGradientBackground(sf, texture);
}
}