#ifdef HAVE_STDINT_H
typedef uint32_t pixel32;
+typedef uint16_t pixel16;
#else
typedef u_int32_t pixel32;
+typedef u_int16_t pixel16;
#endif
class TrueRenderControl : public RenderControl {
const RenderTexture &texture) const;
inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+ void reduceDepth(XImage *im, pixel32 *data) const;
};
}