int _green_offset;
int _blue_offset;
- // the number of bits (1-255) that each shade of color spans across. best
- // case is 1, which gives 255 shades
- int _red_bits;
- int _green_bits;
- int _blue_bits;
-
- // color tables, meaning, 256 (possibly) different shades of each color,
- // based on the number of bits there are available for each color in the
- // visual
- unsigned char _red_color_table[256];
- unsigned char _green_color_table[256];
- unsigned char _blue_color_table[256];
-
public:
TrueRenderControl(const ScreenInfo *screen);
virtual ~TrueRenderControl();
- virtual void render(::Drawable d);
+ virtual void render(Surface *sf);
};
}