#include "texture.hh"
#include "style.hh"
#include "eventdispatcher.hh"
-#include "application.hh"
+#include "display.hh"
extern "C" {
#include <assert.h>
inline Window getWindow(void) const { return _window; }
inline const OtkWidget *getParent(void) const { return _parent; }
- inline OtkWidgetList &getChildren(void) const { return _children; }
+ inline const OtkWidgetList &getChildren(void) const { return _children; }
inline unsigned int getScreen(void) const { return _screen; }
inline const Rect &getRect(void) const { return _rect; }
bool _focused;
virtual void adjust(void);
-
-private:
-
- void create(void);
- void adjustHorz(void);
- void adjustVert(void);
- void internalResize(int width, int height);
- void render(void);
+ virtual void create(void);
+ virtual void adjustHorz(void);
+ virtual void adjustVert(void);
+ virtual void internalResize(int width, int height);
+ virtual void render(void);
Window _window;