+#include "../../kernel/openbox.h"
#include "../../kernel/dispatch.h"
+#include "../../kernel/action.h"
+#include "../../kernel/client.h"
+#include "../../kernel/frame.h"
+#include "../../kernel/grab.h"
+#include "../../kernel/engine.h"
+#include "translate.h"
+#include "mouse.h"
#include <glib.h>
-void my_powerful_function() {}
+void plugin_setup_config()
+{
+}
+
+static int drag_threshold = 3;
+
+/* GData of GSList*s of PointerBinding*s. */
+static GData *bound_contexts;
+
+struct foreach_grab_temp {
+ Client *client;
+ gboolean grab;
+};
+
+static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
+{
+ struct foreach_grab_temp *d = user_data;
+ GSList *it;
+ for (it = data; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
+ MouseBinding *b = it->data;
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (key == g_quark_try_string("frame")) {
+ win = d->client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (key == g_quark_try_string("client")) {
+ win = d->client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is manufactured
+ in event */
+ } else return;
+
+ if (d->grab)
+ grab_button(b->button, b->state, win, mask, mode);
+ else
+ ungrab_button(b->button, b->state, win);
+ }
+}
+
+static void grab_for_client(Client *client, gboolean grab)
+{
+ struct foreach_grab_temp bt;
+ bt.client = client;
+ bt.grab = grab;
+ g_datalist_foreach(&bound_contexts, foreach_grab, &bt);
+}
+
+static void grab_all_clients(gboolean grab)
+{
+ GSList *it;
+
+ for (it = client_list; it != NULL; it = it->next)
+ grab_for_client(it->data, grab);
+}
+
+static void foreach_clear(GQuark key, gpointer data, gpointer user_data)
+{
+ GSList *it;
+ user_data = user_data;
+ for (it = data; it != NULL; it = it->next) {
+ int i;
+
+ MouseBinding *b = it->data;
+ for (i = 0; i < NUM_MOUSEACTION; ++i)
+ if (b->action[i] != NULL)
+ action_free(b->action[i]);
+ g_free(b);
+ }
+ g_slist_free(data);
+}
+
+static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
+ guint button)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ g_assert(!(b->action[a]->func == action_move ||
+ b->action[a]->func == action_resize));
+
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+/* corner should be the opposite corner of the window in which the pointer
+ clicked, Corner_TopLeft if a good default if there is no client */
+static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
+ guint button, int cx, int cy, int cw, int ch,
+ int dx, int dy, gboolean final, Corner corner)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ if (b->action[a]->func == action_move) {
+ b->action[a]->data.move.x = cx + dx;
+ b->action[a]->data.move.y = cy + dy;
+ b->action[a]->data.move.final = final;
+ } else if (b->action[a]->func == action_resize) {
+ b->action[a]->data.resize.corner = corner;
+ switch (corner) {
+ case Corner_TopLeft:
+ b->action[a]->data.resize.x = cw + dx;
+ b->action[a]->data.resize.y = ch + dy;
+ break;
+ case Corner_TopRight:
+ b->action[a]->data.resize.x = cw - dx;
+ b->action[a]->data.resize.y = ch + dy;
+ break;
+ case Corner_BottomLeft:
+ b->action[a]->data.resize.x = cw + dx;
+ b->action[a]->data.resize.y = ch - dy;
+ break;
+ case Corner_BottomRight:
+ b->action[a]->data.resize.x = cw - dx;
+ b->action[a]->data.resize.y = ch - dy;
+ break;
+ }
+ b->action[a]->data.resize.final = final;
+ }
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+ if (x - cx < cw / 2) {
+ if (y - cy < ch / 2)
+ return Corner_BottomRight;
+ else
+ return Corner_TopRight;
+ } else {
+ if (y - cy < ch / 2)
+ return Corner_BottomLeft;
+ else
+ return Corner_TopLeft;
+ }
+}
static void event(ObEvent *e, void *foo)
{
+ static Time ltime;
+ static int px, py, cx, cy, cw, ch, dx, dy;
+ static guint button = 0, lbutton = 0;
+ static gboolean drag = FALSE;
+ static Corner corner = Corner_TopLeft;
+ gboolean click = FALSE;
+ gboolean dclick = FALSE;
+ GQuark context;
+
switch (e->type) {
- case Event_X_ButtonPress:
+ case Event_Client_Mapped:
+ grab_for_client(e->data.c.client, TRUE);
+ break;
+
+ case Event_Client_Destroy:
+ grab_for_client(e->data.c.client, FALSE);
break;
+
+ case Event_X_ButtonPress:
+ if (!button) {
+ if (e->data.x.client != NULL) {
+ cx = e->data.x.client->frame->area.x;
+ cy = e->data.x.client->frame->area.y;
+ cw = e->data.x.client->frame->area.width;
+ ch = e->data.x.client->frame->area.height;
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ corner = pick_corner(px, py, cx, cy, cw, ch);
+ }
+ button = e->data.x.e->xbutton.button;
+ }
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
+ fire_button(MouseAction_Press, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
+
+ if (context == g_quark_try_string("client")) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, CurrentTime);
+ /* Fall through to the release case! */
+ } else
+ break;
+
case Event_X_ButtonRelease:
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ if (e->data.x.e->xbutton.button == button) {
+ /* end drags */
+ if (drag) {
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ cx, cy, cw, ch, dx, dy, TRUE, corner);
+ drag = FALSE;
+
+ lbutton = 0;
+ } else {
+ /* clicks are only valid if its released over the window */
+ if (e->data.x.e->xbutton.x >= 0 &&
+ e->data.x.e->xbutton.y >= 0) {
+ int junk;
+ Window wjunk;
+ guint ujunk, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
+ if (e->data.x.e->xbutton.x < (signed)w &&
+ e->data.x.e->xbutton.y < (signed)h) {
+ click =TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - 300 <= ltime)
+ dclick = TRUE;
+ }
+ lbutton = button;
+ } else
+ lbutton = 0;
+ }
+
+ button = 0;
+ ltime = e->data.x.e->xbutton.time;
+ }
+ fire_button(MouseAction_Press, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
+ if (click)
+ fire_button(MouseAction_Click, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
+ if (dclick)
+ fire_button(MouseAction_DClick, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
break;
+
case Event_X_MotionNotify:
+ if (button) {
+ dx = e->data.x.e->xmotion.x_root - px;
+ dy = e->data.x.e->xmotion.y_root - py;
+ if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold)
+ drag = TRUE;
+ if (drag) {
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, e->data.x.e->xmotion.state,
+ button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ }
+ }
break;
+
default:
g_assert_not_reached();
}
}
+static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
+{
+ guint state, button;
+ GQuark context;
+ MouseBinding *b;
+ GSList *it;
+ guint i;
+
+ if (!translate_button(buttonstr, &state, &button)) {
+ g_warning("invalid button");
+ return FALSE;
+ }
+
+ context = g_quark_try_string(contextstr);
+ if (!context) {
+ g_warning("invalid context");
+ return FALSE;
+ }
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next){
+ b = it->data;
+ if (b->state == state && b->button == button) {
+ /* already bound */
+ if (b->action[mact] != NULL) {
+ g_warning("duplicate binding");
+ return FALSE;
+ }
+ b->action[mact] = action;
+ return TRUE;
+ }
+ }
+
+ grab_all_clients(FALSE);
+
+ /* add the binding */
+ b = g_new(MouseBinding, 1);
+ b->state = state;
+ b->button = button;
+ for (i = 0; i < NUM_MOUSEACTION; ++i)
+ b->action[i] = NULL;
+ b->action[mact] = action;
+ g_datalist_id_set_data(&bound_contexts, context,
+ g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
+
+ grab_all_clients(TRUE);
+
+ return TRUE;
+}
+
+static void binddef()
+{
+ Action *a;
+
+ /* When creating an Action struct, all of the data elements in the
+ appropriate struct need to be set, except the Client*, which will be set
+ at call-time when then action function is used.
+
+ For action_move and action_resize, the 'x', 'y', and 'final' data
+ elements should not be set, as they are set at call-time.
+ */
+
+ a = action_new(action_move);
+ mbind("1", "titlebar", MouseAction_Motion, a);
+ a = action_new(action_move);
+ mbind("1", "handle", MouseAction_Motion, a);
+ a = action_new(action_move);
+ mbind("A-1", "frame", MouseAction_Motion, a);
+
+ a = action_new(action_resize);
+ mbind("1", "blcorner", MouseAction_Motion, a);
+ a = action_new(action_resize);
+ mbind("1", "brcorner", MouseAction_Motion, a);
+ a = action_new(action_resize);
+ mbind("A-3", "frame", MouseAction_Motion, a);
+
+ a = action_new(action_focus);
+ mbind("1", "titlebar", MouseAction_Press, a);
+ a = action_new(action_focus);
+ mbind("1", "handle", MouseAction_Press, a);
+ a = action_new(action_focusraise);
+ mbind("1", "titlebar", MouseAction_Click, a);
+ a = action_new(action_focusraise);
+ mbind("1", "handle", MouseAction_Click, a);
+ a = action_new(action_lower);
+ mbind("2", "titlebar", MouseAction_Press, a);
+ a = action_new(action_lower);
+ mbind("2", "handle", MouseAction_Press, a);
+ a = action_new(action_focusraise);
+ mbind("A-1", "frame", MouseAction_Click, a);
+ a = action_new(action_lower);
+ mbind("A-3", "frame", MouseAction_Click, a);
+
+ a = action_new(action_focus);
+ mbind("1", "client", MouseAction_Press, a);
+
+ a = action_new(action_toggle_shade);
+ mbind("1", "titlebar", MouseAction_DClick, a);
+ a = action_new(action_shade);
+ mbind("4", "titlebar", MouseAction_Press, a);
+ a = action_new(action_unshade);
+ mbind("5", "titlebar", MouseAction_Click, a);
+
+ a = action_new(action_toggle_maximize_full);
+ mbind("1", "maximize", MouseAction_Click, a);
+ a = action_new(action_toggle_maximize_vert);
+ mbind("2", "maximize", MouseAction_Click, a);
+ a = action_new(action_toggle_maximize_horz);
+ mbind("3", "maximize", MouseAction_Click, a);
+ a = action_new(action_iconify);
+ mbind("1", "iconify", MouseAction_Click, a);
+ a = action_new(action_close);
+ mbind("1", "icon", MouseAction_DClick, a);
+ a = action_new(action_close);
+ mbind("1", "close", MouseAction_Click, a);
+ a = action_new(action_kill);
+ mbind("2", "close", MouseAction_Click, a);
+ a = action_new(action_toggle_omnipresent);
+ mbind("1", "alldesktops", MouseAction_Click, a);
+
+ a = action_new(action_next_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("4", "root", MouseAction_Click, a);
+ a = action_new(action_previous_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("5", "root", MouseAction_Click, a);
+ a = action_new(action_next_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("A-4", "root", MouseAction_Click, a);
+ a = action_new(action_previous_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("A-5", "root", MouseAction_Click, a);
+ a = action_new(action_next_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("A-4", "frame", MouseAction_Click, a);
+ a = action_new(action_previous_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ mbind("A-5", "frame", MouseAction_Click, a);
+}
+
void plugin_startup()
{
- dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease |
+ dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
+ Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
+
+ /* XXX parse a config */
+ binddef();
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
+
+ grab_all_clients(FALSE);
+ g_datalist_foreach(&bound_contexts, foreach_clear, NULL);
}