#include "../../kernel/action.h"
#include "../../kernel/client.h"
#include "../../kernel/frame.h"
+#include "../../kernel/grab.h"
#include "../../kernel/engine.h"
#include "translate.h"
#include "mouse.h"
#include <glib.h>
+void plugin_setup_config()
+{
+}
+
+static int drag_threshold = 3;
+
/* GData of GSList*s of PointerBinding*s. */
static GData *bound_contexts;
gboolean grab;
};
-static void grab_button(Client *client, guint state, guint button,
- GQuark context, gboolean grab)
-{
- Window win;
- int mode = GrabModeAsync;
- unsigned int mask;
-
- if (context == g_quark_try_string("frame")) {
- win = client->frame->window;
- mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
- } else if (context == g_quark_try_string("client")) {
- win = client->frame->plate;
- mode = GrabModeSync; /* this is handled in pointer_event */
- mask = ButtonPressMask; /* can't catch more than this with Sync mode
- the release event is manufactured in
- pointer_fire */
- } else return;
-
- if (grab)
- /* XXX grab all lock keys */
- XGrabButton(ob_display, button, state, win, FALSE, mask, mode,
- GrabModeAsync, None, None);
- else
- /* XXX ungrab all lock keys */
- XUngrabButton(ob_display, button, state, win);
-}
-
static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
{
struct foreach_grab_temp *d = user_data;
GSList *it;
for (it = data; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
MouseBinding *b = it->data;
- grab_button(d->client, b->state, b->button, key, d->grab);
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (key == g_quark_try_string("frame")) {
+ win = d->client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (key == g_quark_try_string("client")) {
+ win = d->client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is manufactured
+ in event */
+ } else return;
+
+ if (d->grab)
+ grab_button(b->button, b->state, win, mask, mode);
+ else
+ ungrab_button(b->button, b->state, win);
}
}
case Event_X_MotionNotify:
if (button) {
- drag = TRUE;
dx = e->data.x.e->xmotion.x_root - px;
dy = e->data.x.e->xmotion.y_root - py;
- context = engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window);
- fire_motion(MouseAction_Motion, context,
- e->data.x.client, e->data.x.e->xmotion.state,
- button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold)
+ drag = TRUE;
+ if (drag) {
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, e->data.x.e->xmotion.state,
+ button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ }
}
break;
a = action_new(action_resize);
mbind("A-3", "frame", MouseAction_Motion, a);
- a = action_new(action_focusraise);
+ a = action_new(action_focus);
mbind("1", "titlebar", MouseAction_Press, a);
- a = action_new(action_focusraise);
+ a = action_new(action_focus);
mbind("1", "handle", MouseAction_Press, a);
+ a = action_new(action_focusraise);
+ mbind("1", "titlebar", MouseAction_Click, a);
+ a = action_new(action_focusraise);
+ mbind("1", "handle", MouseAction_Click, a);
a = action_new(action_lower);
mbind("2", "titlebar", MouseAction_Press, a);
a = action_new(action_lower);
mbind("2", "handle", MouseAction_Press, a);
- a = action_new(action_raise);
+ a = action_new(action_focusraise);
mbind("A-1", "frame", MouseAction_Click, a);
a = action_new(action_lower);
mbind("A-3", "frame", MouseAction_Click, a);
- a = action_new(action_focusraise);
+ a = action_new(action_focus);
mbind("1", "client", MouseAction_Press, a);
a = action_new(action_toggle_shade);
mbind("1", "icon", MouseAction_DClick, a);
a = action_new(action_close);
mbind("1", "close", MouseAction_Click, a);
+ a = action_new(action_kill);
+ mbind("2", "close", MouseAction_Click, a);
a = action_new(action_toggle_omnipresent);
mbind("1", "alldesktops", MouseAction_Click, a);