-#include "../../kernel/dispatch.h"
+#include "kernel/openbox.h"
+#include "kernel/dispatch.h"
+#include "kernel/action.h"
+#include "kernel/event.h"
+#include "kernel/client.h"
+#include "kernel/prop.h"
+#include "kernel/grab.h"
+#include "kernel/parse.h"
+#include "kernel/frame.h"
+#include "translate.h"
+#include "mouse.h"
#include <glib.h>
-void my_powerful_function() {}
+static int threshold;
+static int dclicktime;
+
+/*
+
+<context name="Titlebar">
+ <mousebind button="Left" action="Press">
+ <action name="Raise"></action>
+ </mousebind>
+</context>
+
+*/
+
+static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
+{
+ xmlNodePtr n, nbut, nact;
+ char *buttonstr;
+ char *contextstr;
+ MouseAction mact;
+ Action *action;
+
+ if ((n = parse_find_node("dragThreshold", node)))
+ threshold = parse_int(doc, n);
+ if ((n = parse_find_node("doubleClickTime", node)))
+ dclicktime = parse_int(doc, n);
+
+ n = parse_find_node("context", node);
+ while (n) {
+ if (!parse_attr_string("name", n, &contextstr))
+ goto next_n;
+ nbut = parse_find_node("mousebind", n->xmlChildrenNode);
+ while (nbut) {
+ if (!parse_attr_string("button", nbut, &buttonstr))
+ goto next_nbut;
+ if (parse_attr_contains("press", nbut, "action"))
+ mact = MouseAction_Press;
+ else if (parse_attr_contains("release", nbut, "action"))
+ mact = MouseAction_Release;
+ else if (parse_attr_contains("click", nbut, "action"))
+ mact = MouseAction_Click;
+ else if (parse_attr_contains("doubleclick", nbut,"action"))
+ mact = MouseAction_DClick;
+ else if (parse_attr_contains("drag", nbut, "action"))
+ mact = MouseAction_Motion;
+ else
+ goto next_nbut;
+ nact = parse_find_node("action", nbut->xmlChildrenNode);
+ while (nact) {
+ if ((action = parse_action(doc, nact))) {
+ /* validate that its okay for a mouse binding*/
+ if (mact == MouseAction_Motion) {
+ if (action->func != action_moveresize ||
+ action->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ action->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard) {
+ action_free(action);
+ action = NULL;
+ }
+ } else {
+ if (action->func == action_moveresize &&
+ action->data.moveresize.corner !=
+ prop_atoms.net_wm_moveresize_move_keyboard &&
+ action->data.moveresize.corner !=
+ prop_atoms.net_wm_moveresize_size_keyboard) {
+ action_free(action);
+ action = NULL;
+ }
+ }
+ if (action)
+ mbind(buttonstr, contextstr, mact, action);
+ }
+ nact = parse_find_node("action", nact->next);
+ }
+ g_free(buttonstr);
+ next_nbut:
+ nbut = parse_find_node("mousebind", nbut->next);
+ }
+ g_free(contextstr);
+ next_n:
+ n = parse_find_node("context", n->next);
+ }
+}
+
+void plugin_setup_config()
+{
+ threshold = 3;
+ dclicktime = 200;
+ parse_register("mouse", parse_xml, NULL);
+}
+
+/* Array of GSList*s of PointerBinding*s. */
+static GSList *bound_contexts[NUM_CONTEXTS];
+
+static void grab_for_client(Client *client, gboolean grab)
+{
+ int i;
+ GSList *it;
+
+ for (i = 0; i < NUM_CONTEXTS; ++i)
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
+ MouseBinding *b = it->data;
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (i == Context_Frame) {
+ win = client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (i == Context_Client) {
+ win = client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is
+ manufactured in event() */
+ } else continue;
+
+ if (grab)
+ grab_button_full(b->button, b->state, win, mask, mode, None);
+ else
+ ungrab_button(b->button, b->state, win);
+ }
+}
+
+static void grab_all_clients(gboolean grab)
+{
+ GList *it;
+
+ for (it = client_list; it != NULL; it = it->next)
+ grab_for_client(it->data, grab);
+}
+
+static void clearall()
+{
+ int i;
+ GSList *it;
+
+ for(i = 0; i < NUM_CONTEXTS; ++i) {
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ int j;
+
+ MouseBinding *b = it->data;
+ for (j = 0; j < NUM_MOUSEACTION; ++j) {
+ GSList *it;
+ for (it = b->actions[j]; it; it = it->next) {
+ action_free(it->data);
+ }
+ g_slist_free(b->actions[j]);
+ }
+ g_free(b);
+ }
+ g_slist_free(bound_contexts[i]);
+ }
+}
+
+static void fire_button(MouseAction a, Context context, Client *c, guint state,
+ guint button, int x, int y)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
+
+ g_assert(act->func != action_moveresize);
+
+ if (act->func == action_showmenu) {
+ act->data.showmenu.x = x;
+ act->data.showmenu.y = y;
+ }
+
+ act->func(&act->data);
+ }
+ }
+}
+
+static void fire_motion(MouseAction a, Context context, Client *c,
+ guint state, guint button, int x_root, int y_root,
+ guint32 corner)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
+
+ if (act->func == action_moveresize) {
+ act->data.moveresize.x = x_root;
+ act->data.moveresize.y = y_root;
+ act->data.moveresize.button = button;
+ if (!(act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard))
+ act->data.moveresize.corner = corner;
+ } else
+ g_assert_not_reached();
+
+ act->func(&act->data);
+ }
+ }
+}
+
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+ if (x - cx < cw / 2) {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topleft;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
+ } else {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topright;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomright;
+ }
+}
static void event(ObEvent *e, void *foo)
{
+ static Time ltime;
+ static guint button = 0, state = 0, lbutton = 0;
+ static int px, py;
+ gboolean click = FALSE;
+ gboolean dclick = FALSE;
+ Context context;
+
switch (e->type) {
- case Event_X_ButtonPress:
+ case Event_Client_Mapped:
+ grab_for_client(e->data.c.client, TRUE);
break;
+
+ case Event_Client_Destroy:
+ grab_for_client(e->data.c.client, FALSE);
+ break;
+
+ case Event_X_ButtonPress:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
+ if (!button) {
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ button = e->data.x.e->xbutton.button;
+ state = e->data.x.e->xbutton.state;
+ }
+
+ fire_button(MouseAction_Press, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+
+ if (context == Context_Client) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, event_lasttime);
+ /* Fall through to the release case! */
+ } else
+ break;
+
case Event_X_ButtonRelease:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ if (e->data.x.e->xbutton.button == button) {
+ /* clicks are only valid if its released over the window */
+ int junk1, junk2;
+ Window wjunk;
+ guint ujunk, b, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
+ if (e->data.x.e->xbutton.x >= (signed)-b &&
+ e->data.x.e->xbutton.y >= (signed)-b &&
+ e->data.x.e->xbutton.x < (signed)(w+b) &&
+ e->data.x.e->xbutton.y < (signed)(h+b)) {
+ click = TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - dclicktime <= ltime) {
+ dclick = TRUE;
+ lbutton = 0;
+ } else
+ lbutton = button;
+ } else
+ lbutton = 0;
+
+ button = 0;
+ state = 0;
+ ltime = e->data.x.e->xbutton.time;
+ }
+ fire_button(MouseAction_Release, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+ if (click)
+ fire_button(MouseAction_Click, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
+ if (dclick)
+ fire_button(MouseAction_DClick, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
break;
+
case Event_X_MotionNotify:
+ if (button) {
+ if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+ ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+ guint32 corner;
+
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xmotion.window);
+
+ /* You can't drag on buttons */
+ if (context == Context_Maximize ||
+ context == Context_AllDesktops ||
+ context == Context_Shade ||
+ context == Context_Iconify ||
+ context == Context_Icon ||
+ context == Context_Close)
+ break;
+
+ if (!e->data.x.client)
+ corner = prop_atoms.net_wm_moveresize_size_bottomright;
+ else
+ corner =
+ pick_corner(e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root,
+ e->data.x.client->frame->area.x,
+ e->data.x.client->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ e->data.x.client->area.width +
+ e->data.x.client->frame->size.left +
+ e->data.x.client->frame->size.right,
+ e->data.x.client->area.height +
+ e->data.x.client->frame->size.top +
+ e->data.x.client->frame->size.bottom);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, state, button,
+ e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root, corner);
+ button = 0;
+ state = 0;
+ }
+ }
break;
+
default:
g_assert_not_reached();
}
}
+gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
+{
+ guint state, button;
+ Context context;
+ MouseBinding *b;
+ GSList *it;
+
+ if (!translate_button(buttonstr, &state, &button)) {
+ g_warning("invalid button '%s'", buttonstr);
+ return FALSE;
+ }
+
+ contextstr = g_ascii_strdown(contextstr, -1);
+ context = frame_context_from_string(contextstr);
+ if (!context) {
+ g_warning("invalid context '%s'", contextstr);
+ g_free(contextstr);
+ return FALSE;
+ }
+ g_free(contextstr);
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next){
+ b = it->data;
+ if (b->state == state && b->button == button) {
+ b->actions[mact] = g_slist_append(b->actions[mact], action);
+ return TRUE;
+ }
+ }
+
+ grab_all_clients(FALSE);
+
+ /* add the binding */
+ b = g_new0(MouseBinding, 1);
+ b->state = state;
+ b->button = button;
+ b->actions[mact] = g_slist_append(NULL, action);
+ bound_contexts[context] = g_slist_append(bound_contexts[context], b);
+
+ grab_all_clients(TRUE);
+
+ return TRUE;
+}
+
void plugin_startup()
{
- dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease |
+ dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
+ Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
+
+ grab_all_clients(FALSE);
+ clearall();
}