#include "kernel/action.h"
#include "kernel/event.h"
#include "kernel/client.h"
+#include "kernel/prop.h"
#include "kernel/grab.h"
#include "kernel/parse.h"
#include "kernel/frame.h"
int j;
MouseBinding *b = it->data;
- for (j = 0; j < NUM_MOUSEACTION; ++j)
- if (b->action[j] != NULL)
- action_free(b->action[j]);
+ for (j = 0; j < NUM_MOUSEACTION; ++j) {
+ GSList *it;
+ for (it = b->actions[j]; it; it = it->next) {
+ action_free(it->data);
+ }
+ g_slist_free(b->actions[j]);
+ }
g_free(b);
}
g_slist_free(bound_contexts[i]);
/* if not bound, then nothing to do! */
if (it == NULL) return;
- if (b->action[a] != NULL && b->action[a]->func != NULL) {
- b->action[a]->data.any.c = c;
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
- g_assert(!(b->action[a]->func == action_move ||
- b->action[a]->func == action_resize));
+ g_assert(act->func != action_moveresize);
- if (b->action[a]->func == action_showmenu) {
- b->action[a]->data.showmenu.x = x;
- b->action[a]->data.showmenu.y = y;
- }
+ if (act->func == action_showmenu) {
+ act->data.showmenu.x = x;
+ act->data.showmenu.y = y;
+ }
- b->action[a]->func(&b->action[a]->data);
+ act->func(&act->data);
+ }
}
}
-/* corner should be the opposite corner of the window in which the pointer
- clicked, Corner_TopLeft if a good default if there is no client
- Returns True or False for if a binding existed for the action or not.
-*/
-static gboolean fire_motion(MouseAction a, Context context, Client *c,
- guint state, guint button, int cx, int cy,
- int cw, int ch, int dx, int dy,
- gboolean final, Corner corner)
+static void fire_motion(MouseAction a, Context context, Client *c,
+ guint state, guint button, int x_root, int y_root,
+ guint32 corner)
{
GSList *it;
MouseBinding *b;
break;
}
/* if not bound, then nothing to do! */
- if (it == NULL) return FALSE;
-
- if (b->action[a] != NULL && b->action[a]->func != NULL) {
- b->action[a]->data.any.c = c;
-
- if (b->action[a]->func == action_move) {
- b->action[a]->data.move.x = cx + dx;
- b->action[a]->data.move.y = cy + dy;
- b->action[a]->data.move.final = final;
- } else if (b->action[a]->func == action_resize) {
- b->action[a]->data.resize.corner = corner;
- switch (corner) {
- case Corner_TopLeft:
- b->action[a]->data.resize.x = cw + dx;
- b->action[a]->data.resize.y = ch + dy;
- break;
- case Corner_TopRight:
- b->action[a]->data.resize.x = cw - dx;
- b->action[a]->data.resize.y = ch + dy;
- break;
- case Corner_BottomLeft:
- b->action[a]->data.resize.x = cw + dx;
- b->action[a]->data.resize.y = ch - dy;
- break;
- case Corner_BottomRight:
- b->action[a]->data.resize.x = cw - dx;
- b->action[a]->data.resize.y = ch - dy;
- break;
- }
- b->action[a]->data.resize.final = final;
- } else
- g_assert_not_reached();
- b->action[a]->func(&b->action[a]->data);
- return TRUE;
+ if (it == NULL) return;
+
+ for (it = b->actions[a]; it; it = it->next) {
+ Action *act = it->data;
+ if (act->func != NULL) {
+ act->data.any.c = c;
+
+ if (act->func == action_moveresize) {
+ act->data.moveresize.x = x_root;
+ act->data.moveresize.y = y_root;
+ act->data.moveresize.button = button;
+ if (!(act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ act->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard))
+ act->data.moveresize.corner = corner;
+ } else
+ g_assert_not_reached();
+
+ act->func(&act->data);
+ }
}
- return FALSE;
}
-static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
{
if (x - cx < cw / 2) {
if (y - cy < ch / 2)
- return Corner_BottomRight;
+ return prop_atoms.net_wm_moveresize_size_topleft;
else
- return Corner_TopRight;
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
} else {
if (y - cy < ch / 2)
- return Corner_BottomLeft;
+ return prop_atoms.net_wm_moveresize_size_topright;
else
- return Corner_TopLeft;
+ return prop_atoms.net_wm_moveresize_size_bottomright;
}
}
static void event(ObEvent *e, void *foo)
{
static Time ltime;
- static int px, py, cx, cy, cw, ch, dx, dy;
static guint button = 0, state = 0, lbutton = 0;
- static gboolean drag = FALSE, drag_used = FALSE;
- static Corner corner = Corner_TopLeft;
+ static int px, py;
gboolean click = FALSE;
gboolean dclick = FALSE;
Context context;
break;
case Event_X_ButtonPress:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
if (!button) {
- if (e->data.x.client != NULL) {
- cx = e->data.x.client->frame->area.x;
- cy = e->data.x.client->frame->area.y;
- /* use the client size because the frame can be differently
- sized (shaded windows) and we want this based on the clients
- size */
- cw = e->data.x.client->area.width +
- e->data.x.client->frame->size.left +
- e->data.x.client->frame->size.right;
- ch = e->data.x.client->area.height +
- e->data.x.client->frame->size.top +
- e->data.x.client->frame->size.bottom;
- px = e->data.x.e->xbutton.x_root;
- py = e->data.x.e->xbutton.y_root;
- corner = pick_corner(px, py, cx, cy, cw, ch);
- }
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
button = e->data.x.e->xbutton.button;
state = e->data.x.e->xbutton.state;
}
- context = frame_context(e->data.x.client,
- e->data.x.e->xbutton.window);
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
if (e->data.x.e->xbutton.button == button) {
- /* end drags */
- if (drag_used) {
- fire_motion(MouseAction_Motion, context,
- e->data.x.client, state, button,
- cx, cy, cw, ch, dx, dy, TRUE, corner);
- drag = drag_used = FALSE;
-
- lbutton = 0;
- } else {
- /* clicks are only valid if its released over the window */
- int junk;
- Window wjunk;
- guint ujunk, b, w, h;
- XGetGeometry(ob_display, e->data.x.e->xbutton.window,
- &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
- if (e->data.x.e->xbutton.x >= (signed)-b &&
- e->data.x.e->xbutton.y >= (signed)-b &&
- e->data.x.e->xbutton.x < (signed)(w+b) &&
- e->data.x.e->xbutton.y < (signed)(h+b)) {
- click = TRUE;
- /* double clicks happen if there were 2 in a row! */
- if (lbutton == button &&
- e->data.x.e->xbutton.time - dclicktime <= ltime) {
- dclick = TRUE;
- lbutton = 0;
- } else
- lbutton = button;
- } else
+ /* clicks are only valid if its released over the window */
+ int junk;
+ Window wjunk;
+ guint ujunk, b, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
+ if (e->data.x.e->xbutton.x >= (signed)-b &&
+ e->data.x.e->xbutton.y >= (signed)-b &&
+ e->data.x.e->xbutton.x < (signed)(w+b) &&
+ e->data.x.e->xbutton.y < (signed)(h+b)) {
+ click = TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - dclicktime <= ltime) {
+ dclick = TRUE;
lbutton = 0;
- }
+ } else
+ lbutton = button;
+ } else
+ lbutton = 0;
button = 0;
state = 0;
case Event_X_MotionNotify:
if (button) {
- dx = e->data.x.e->xmotion.x_root - px;
- dy = e->data.x.e->xmotion.y_root - py;
- if (!drag &&
- (ABS(dx) >= threshold || ABS(dy) >= threshold))
- drag = TRUE;
- if (drag) {
+ if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+ ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+ guint32 corner;
+
+ if (!e->data.x.client)
+ corner = prop_atoms.net_wm_moveresize_size_bottomright;
+ else
+ corner =
+ pick_corner(e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root,
+ e->data.x.client->frame->area.x,
+ e->data.x.client->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ e->data.x.client->area.width +
+ e->data.x.client->frame->size.left +
+ e->data.x.client->frame->size.right,
+ e->data.x.client->area.height +
+ e->data.x.client->frame->size.top +
+ e->data.x.client->frame->size.bottom);
context = frame_context(e->data.x.client,
- e->data.x.e->xbutton.window);
- drag_used = fire_motion(MouseAction_Motion, context,
- e->data.x.client,
- state, button, cx, cy, cw, ch, dx, dy,
- FALSE, corner);
+ e->data.x.e->xmotion.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, state, button,
+ e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root, corner);
+ button = 0;
+ state = 0;
}
}
break;
for (it = bound_contexts[context]; it != NULL; it = it->next){
b = it->data;
if (b->state == state && b->button == button) {
- /* already bound */
- if (b->action[mact] != NULL) {
- g_warning("duplicate binding");
- return FALSE;
- }
- b->action[mact] = action;
+ b->actions[mact] = g_slist_append(b->actions[mact], action);
return TRUE;
}
}
b = g_new0(MouseBinding, 1);
b->state = state;
b->button = button;
- b->action[mact] = action;
+ b->actions[mact] = g_slist_append(NULL, action);
bound_contexts[context] = g_slist_append(bound_contexts[context], b);
grab_all_clients(TRUE);