-#include "../../kernel/dispatch.h"
+#include "kernel/openbox.h"
+#include "kernel/dispatch.h"
+#include "kernel/action.h"
+#include "kernel/event.h"
+#include "kernel/client.h"
+#include "kernel/prop.h"
+#include "kernel/grab.h"
+#include "kernel/parse.h"
+#include "kernel/frame.h"
+#include "translate.h"
+#include "mouse.h"
+#include "mouseparse.h"
#include <glib.h>
-void my_powerful_function() {}
+static int threshold;
+static int dclicktime;
+
+static void parse_assign(char *name, ParseToken *value)
+{
+ if (!g_ascii_strcasecmp(name, "dragthreshold")) {
+ if (value->type != TOKEN_INTEGER)
+ yyerror("invalid value");
+ else {
+ if (value->data.integer >= 0)
+ threshold = value->data.integer;
+ }
+ } else if (!g_ascii_strcasecmp(name, "doubleclicktime")) {
+ if (value->type != TOKEN_INTEGER)
+ yyerror("invalid value");
+ else {
+ if (value->data.integer >= 0)
+ dclicktime = value->data.integer;
+ }
+ } else
+ yyerror("invalid option");
+ parse_free_token(value);
+}
+
+void plugin_setup_config()
+{
+ threshold = 3;
+ dclicktime = 200;
+ parse_reg_section("mouse", mouseparse, parse_assign);
+}
+
+/* Array of GSList*s of PointerBinding*s. */
+static GSList *bound_contexts[NUM_CONTEXTS];
+
+static void grab_for_client(Client *client, gboolean grab)
+{
+ int i;
+ GSList *it;
+
+ for (i = 0; i < NUM_CONTEXTS; ++i)
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
+ MouseBinding *b = it->data;
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (i == Context_Frame) {
+ win = client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (i == Context_Client) {
+ win = client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is
+ manufactured in event() */
+ } else continue;
+
+ if (grab)
+ grab_button(b->button, b->state, win, mask, mode);
+ else
+ ungrab_button(b->button, b->state, win);
+ }
+}
+
+static void grab_all_clients(gboolean grab)
+{
+ GList *it;
+
+ for (it = client_list; it != NULL; it = it->next)
+ grab_for_client(it->data, grab);
+}
+
+static void clearall()
+{
+ int i;
+ GSList *it;
+
+ for(i = 0; i < NUM_CONTEXTS; ++i) {
+ for (it = bound_contexts[i]; it != NULL; it = it->next) {
+ int j;
+
+ MouseBinding *b = it->data;
+ for (j = 0; j < NUM_MOUSEACTION; ++j)
+ if (b->action[j] != NULL)
+ action_free(b->action[j]);
+ g_free(b);
+ }
+ g_slist_free(bound_contexts[i]);
+ }
+}
+
+static void fire_button(MouseAction a, Context context, Client *c, guint state,
+ guint button, int x, int y)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ g_assert(b->action[a]->func != action_moveresize);
+
+ if (b->action[a]->func == action_showmenu) {
+ b->action[a]->data.showmenu.x = x;
+ b->action[a]->data.showmenu.y = y;
+ }
+
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+static void fire_motion(MouseAction a, Context context, Client *c,
+ guint state, guint button, int x_root, int y_root,
+ guint32 corner)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ if (b->action[a]->func == action_moveresize) {
+ b->action[a]->data.moveresize.x = x_root;
+ b->action[a]->data.moveresize.y = y_root;
+ b->action[a]->data.moveresize.button = button;
+ if (!(b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move ||
+ b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_move_keyboard ||
+ b->action[a]->data.moveresize.corner ==
+ prop_atoms.net_wm_moveresize_size_keyboard))
+ b->action[a]->data.moveresize.corner = corner;
+ } else
+ g_assert_not_reached();
+
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+ if (x - cx < cw / 2) {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topleft;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
+ } else {
+ if (y - cy < ch / 2)
+ return prop_atoms.net_wm_moveresize_size_topright;
+ else
+ return prop_atoms.net_wm_moveresize_size_bottomright;
+ }
+}
static void event(ObEvent *e, void *foo)
{
+ static Time ltime;
+ static guint button = 0, state = 0, lbutton = 0;
+ static int px, py;
+ gboolean click = FALSE;
+ gboolean dclick = FALSE;
+ Context context;
+
switch (e->type) {
- case Event_X_ButtonPress:
+ case Event_Client_Mapped:
+ grab_for_client(e->data.c.client, TRUE);
+ break;
+
+ case Event_Client_Destroy:
+ grab_for_client(e->data.c.client, FALSE);
break;
+
+ case Event_X_ButtonPress:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
+ if (!button) {
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ button = e->data.x.e->xbutton.button;
+ state = e->data.x.e->xbutton.state;
+ }
+
+ fire_button(MouseAction_Press, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+
+ if (context == Context_Client) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, event_lasttime);
+ /* Fall through to the release case! */
+ } else
+ break;
+
case Event_X_ButtonRelease:
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ if (e->data.x.e->xbutton.button == button) {
+ /* clicks are only valid if its released over the window */
+ int junk;
+ Window wjunk;
+ guint ujunk, b, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &b, &ujunk);
+ if (e->data.x.e->xbutton.x >= (signed)-b &&
+ e->data.x.e->xbutton.y >= (signed)-b &&
+ e->data.x.e->xbutton.x < (signed)(w+b) &&
+ e->data.x.e->xbutton.y < (signed)(h+b)) {
+ click = TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - dclicktime <= ltime) {
+ dclick = TRUE;
+ lbutton = 0;
+ } else
+ lbutton = button;
+ } else
+ lbutton = 0;
+
+ button = 0;
+ state = 0;
+ ltime = e->data.x.e->xbutton.time;
+ }
+ fire_button(MouseAction_Release, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
+ if (click)
+ fire_button(MouseAction_Click, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
+ if (dclick)
+ fire_button(MouseAction_DClick, context,
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
break;
+
case Event_X_MotionNotify:
+ if (button) {
+ if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
+ ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
+ guint32 corner =
+ pick_corner(e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root,
+ e->data.x.client->frame->area.x,
+ e->data.x.client->frame->area.y,
+ /* use the client size because the frame can be
+ differently sized (shaded windows) and we
+ want this based on the clients size */
+ e->data.x.client->area.width +
+ e->data.x.client->frame->size.left +
+ e->data.x.client->frame->size.right,
+ e->data.x.client->area.height +
+ e->data.x.client->frame->size.top +
+ e->data.x.client->frame->size.bottom);
+ context = frame_context(e->data.x.client,
+ e->data.x.e->xmotion.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, state, button,
+ e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root, corner);
+ button = 0;
+ state = 0;
+ }
+ }
break;
+
default:
g_assert_not_reached();
}
}
+gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
+{
+ guint state, button;
+ Context context;
+ MouseBinding *b;
+ GSList *it;
+
+ if (!translate_button(buttonstr, &state, &button)) {
+ g_warning("invalid button '%s'", buttonstr);
+ return FALSE;
+ }
+
+ contextstr = g_ascii_strdown(contextstr, -1);
+ context = frame_context_from_string(contextstr);
+ if (!context) {
+ g_warning("invalid context '%s'", contextstr);
+ g_free(contextstr);
+ return FALSE;
+ }
+ g_free(contextstr);
+
+ for (it = bound_contexts[context]; it != NULL; it = it->next){
+ b = it->data;
+ if (b->state == state && b->button == button) {
+ /* already bound */
+ if (b->action[mact] != NULL) {
+ g_warning("duplicate binding");
+ return FALSE;
+ }
+ b->action[mact] = action;
+ return TRUE;
+ }
+ }
+
+ grab_all_clients(FALSE);
+
+ /* add the binding */
+ b = g_new0(MouseBinding, 1);
+ b->state = state;
+ b->button = button;
+ b->action[mact] = action;
+ bound_contexts[context] = g_slist_append(bound_contexts[context], b);
+
+ grab_all_clients(TRUE);
+
+ return TRUE;
+}
+
void plugin_startup()
{
- dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease |
+ dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
+ Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
+
+ grab_all_clients(FALSE);
+ clearall();
}