if (snapy == NULL) {
if (ct >= tb && t < tb && t >= tb - resist.integer)
*y = tb, snapy = target;
- else if (!cb <= tt && b > tt && b <= tt + resist.integer)
+ else if (cb <= tt && b > tt && b <= tt + resist.integer)
*y = tt - h + 1, snapy = target;
if (snapy != NULL) {
/* try to corner snap to the window */
dlt = lt;
drb = rb + *h - c->frame->area.height;
if (rb <= ab && drb > ab && drb <= ab + resist.integer)
- *h = ar - lt + 1;
+ *h = ab - lt + 1;
break;
case Corner_BottomLeft:
case Corner_BottomRight:
dlt = lt - *h + c->frame->area.height;
drb = rb;
if (lt >= at && dlt < at && dlt >= at - resist.integer)
- *h = rb - al + 1;
+ *h = rb - at + 1;
break;
}