void RrRender(RrAppearance *a, gint w, gint h)
{
RrPixel32 *data = a->surface.pixel_data;
- RrPixel32 current, *source, *dest;
+ RrPixel32 current;
guint r,g,b;
- gint off, x, sw, sh, partial_w, partial_h, i;
+ gint off, x;
switch (a->surface.grad) {
case RR_SURFACE_PARENTREL: