-#ifdef USE_GL
-#include <GL/gl.h>
-#endif /* USE_GL */
-#include <glib.h>
#include "render.h"
#include "gradient.h"
-#include "../kernel/openbox.h"
#include "color.h"
+#include <glib.h>
-void gradient_render(Surface *sf, int w, int h)
+void gradient_render(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->pixel_data;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 current;
unsigned int r,g,b;
int off, x;
switch (sf->grad) {
- case Background_Solid: /* already handled */
+ case RR_SURFACE_SOLID: /* already handled */
return;
- case Background_Vertical:
+ case RR_SURFACE_VERTICAL:
gradient_vertical(sf, w, h);
break;
- case Background_Horizontal:
+ case RR_SURFACE_HORIZONTAL:
gradient_horizontal(sf, w, h);
break;
- case Background_Diagonal:
+ case RR_SURFACE_DIAGONAL:
gradient_diagonal(sf, w, h);
break;
- case Background_CrossDiagonal:
+ case RR_SURFACE_CROSS_DIAGONAL:
gradient_crossdiagonal(sf, w, h);
break;
- case Background_Pyramid:
+ case RR_SURFACE_PYRAMID:
gradient_pyramid(sf, w, h);
break;
- case Background_PipeCross:
+ case RR_SURFACE_PIPECROSS:
gradient_pipecross(sf, w, h);
break;
- case Background_Rectangle:
+ case RR_SURFACE_RECTANGLE:
gradient_rectangle(sf, w, h);
break;
default:
return;
}
- if (sf->relief == Flat && sf->border) {
+ if (sf->relief == RR_RELIEF_FLAT && sf->border) {
r = sf->border_color->r;
g = sf->border_color->g;
b = sf->border_color->b;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
for (off = 0, x = 0; x < w; ++x, off++) {
*(data + off) = current;
*(data + off + ((h-1) * w)) = current;
}
}
- if (sf->relief != Flat) {
- if (sf->bevel == Bevel1) {
+ if (sf->relief != RR_RELIEF_FLAT) {
+ if (sf->bevel == RR_BEVEL_1) {
for (off = 1, x = 1; x < w - 1; ++x, off++)
highlight(data + off,
data + off + (h-1) * w,
- sf->relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
for (off = 0, x = 0; x < h; ++x, off++)
highlight(data + off * w,
data + off * w + w - 1,
- sf->relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
}
- if (sf->bevel == Bevel2) {
+ if (sf->bevel == RR_BEVEL_2) {
for (off = 2, x = 2; x < w - 2; ++x, off++)
highlight(data + off + w,
data + off + (h-2) * w,
- sf->relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
for (off = 1, x = 1; x < h-1; ++x, off++)
highlight(data + off * w + 1,
data + off * w + w - 2,
- sf->relief==Raised);
+ sf->relief==RR_RELIEF_RAISED);
}
}
}
-void gradient_vertical(Surface *sf, int w, int h)
+void gradient_vertical(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->pixel_data;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
r = sf->primary->r + (int)(dr * y);
g = sf->primary->g + (int)(dg * y);
b = sf->primary->b + (int)(db * y);
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
for (x = 0; x < w; ++x, ++data)
*data = current;
}
}
-void gradient_horizontal(Surface *sf, int w, int h)
+void gradient_horizontal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->pixel_data;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
r = sf->primary->r + (int)(dr * x);
g = sf->primary->g + (int)(dg * x);
b = sf->primary->b + (int)(db * x);
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
for (y = 0; y < h; ++y)
*(data + y*w) = current;
}
}
-void gradient_diagonal(Surface *sf, int w, int h)
+void gradient_diagonal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->pixel_data;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
*data = current;
}
}
}
-void gradient_crossdiagonal(Surface *sf, int w, int h)
+void gradient_crossdiagonal(RrSurface *sf, int w, int h)
{
- pixel32 *data = sf->pixel_data;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
((int)(dgx * (x-1)) + (int)(dgy * y))/2;
b = sf->primary->b +
((int)(dbx * (x-1)) + (int)(dby * y))/2;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
*data = current;
}
}
}
-void highlight(pixel32 *x, pixel32 *y, gboolean raised)
+void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised)
{
int r, g, b;
- pixel32 *up, *down;
+ RrPixel32 *up, *down;
if (raised) {
up = x;
down = y;
up = y;
down = x;
}
- r = (*up >> default_red_offset) & 0xFF;
+ r = (*up >> RrDefaultRedOffset) & 0xFF;
r += r >> 1;
- g = (*up >> default_green_offset) & 0xFF;
+ g = (*up >> RrDefaultGreenOffset) & 0xFF;
g += g >> 1;
- b = (*up >> default_blue_offset) & 0xFF;
+ b = (*up >> RrDefaultBlueOffset) & 0xFF;
b += b >> 1;
if (r > 0xFF) r = 0xFF;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
- *up = (r << default_red_offset) + (g << default_green_offset)
- + (b << default_blue_offset);
+ *up = (r << RrDefaultRedOffset) + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
- r = (*down >> default_red_offset) & 0xFF;
+ r = (*down >> RrDefaultRedOffset) & 0xFF;
r = (r >> 1) + (r >> 2);
- g = (*down >> default_green_offset) & 0xFF;
+ g = (*down >> RrDefaultGreenOffset) & 0xFF;
g = (g >> 1) + (g >> 2);
- b = (*down >> default_blue_offset) & 0xFF;
+ b = (*down >> RrDefaultBlueOffset) & 0xFF;
b = (b >> 1) + (b >> 2);
- *down = (r << default_red_offset) + (g << default_green_offset)
- + (b << default_blue_offset);
+ *down = (r << RrDefaultRedOffset) + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
}
-static void create_bevel_colors(Appearance *l)
+static void create_bevel_colors(RrAppearance *l)
{
int r, g, b;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
g_assert(!l->surface.bevel_light);
- l->surface.bevel_light = color_new(r, g, b);
- color_allocate_gc(l->surface.bevel_light);
+ l->surface.bevel_light = RrColorNew(l->inst, r, g, b);
+ RrColorAllocateGC(l->surface.bevel_light);
/* dark color */
r = l->surface.primary->r;
b = l->surface.primary->b;
b = (b >> 1) + (b >> 2);
g_assert(!l->surface.bevel_dark);
- l->surface.bevel_dark = color_new(r, g, b);
- color_allocate_gc(l->surface.bevel_dark);
+ l->surface.bevel_dark = RrColorNew(l->inst, r, g, b);
+ RrColorAllocateGC(l->surface.bevel_dark);
}
-void gradient_solid(Appearance *l, int x, int y, int w, int h)
+void gradient_solid(RrAppearance *l, int x, int y, int w, int h)
{
- pixel32 pix;
+ RrPixel32 pix;
int i, a, b;
- Surface *sp = &l->surface;
+ RrSurface *sp = &l->surface;
int left = x, top = y, right = x + w - 1, bottom = y + h - 1;
if (sp->primary->gc == None)
- color_allocate_gc(sp->primary);
- pix = (sp->primary->r << default_red_offset)
- + (sp->primary->g << default_green_offset)
- + (sp->primary->b << default_blue_offset);
+ RrColorAllocateGC(sp->primary);
+ pix = (sp->primary->r << RrDefaultRedOffset)
+ + (sp->primary->g << RrDefaultGreenOffset)
+ + (sp->primary->b << RrDefaultBlueOffset);
- for (a = 0; a < l->area.width; a++)
- for (b = 0; b < l->area.height; b++)
- sp->pixel_data[a + b*l->area.width] = pix;
+ for (a = 0; a < w; a++)
+ for (b = 0; b < h; b++)
+ sp->RrPixel_data[a + b * w] = pix;
- XFillRectangle(ob_display, l->pixmap, sp->primary->gc,
+ XFillRectangle(RrDisplay(l->inst), l->pixmap, sp->primary->gc,
x, y, w, h);
if (sp->interlaced) {
if (sp->secondary->gc == None)
- color_allocate_gc(sp->secondary);
+ RrColorAllocateGC(sp->secondary);
for (i = y; i < h; i += 2)
- XDrawLine(ob_display, l->pixmap, sp->secondary->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->secondary->gc,
x, i, w, i);
}
switch (sp->relief) {
- case Raised:
+ case RR_RELIEF_RAISED:
if (!sp->bevel_dark)
create_bevel_colors(l);
switch (sp->bevel) {
- case Bevel1:
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ case RR_BEVEL_1:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, bottom, right, bottom);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
right, bottom, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, top, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, bottom, left, top);
break;
- case Bevel2:
- XDrawLine(ob_display, l->pixmap,
+ case RR_BEVEL_2:
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_dark->gc,
left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_dark->gc,
right - 2, bottom - 2, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_light->gc,
left + 1, top + 1, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap,
+ XDrawLine(RrDisplay(l->inst), l->pixmap,
sp->bevel_light->gc,
left + 1, bottom - 2, left + 1, top + 1);
break;
g_assert_not_reached(); /* unhandled BevelType */
}
break;
- case Sunken:
+ case RR_RELIEF_SUNKEN:
if (!sp->bevel_dark)
create_bevel_colors(l);
switch (sp->bevel) {
- case Bevel1:
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ case RR_BEVEL_1:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left, bottom, right, bottom);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
right, bottom, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, top, right, top);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left, bottom, left, top);
break;
- case Bevel2:
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ case RR_BEVEL_2:
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc,
right - 2, bottom - 2, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left + 1, top + 1, right - 2, top + 1);
- XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
+ XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc,
left + 1, bottom - 2, left + 1, top + 1);
break;
g_assert_not_reached(); /* unhandled BevelType */
}
break;
- case Flat:
+ case RR_RELIEF_FLAT:
if (sp->border) {
if (sp->border_color->gc == None)
- color_allocate_gc(sp->border_color);
- XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc,
+ RrColorAllocateGC(sp->border_color);
+ XDrawRectangle(RrDisplay(l->inst), l->pixmap, sp->border_color->gc,
left, top, right, bottom);
}
break;
}
}
-void gradient_pyramid(Surface *sf, int inw, int inh)
+void gradient_pyramid(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->pixel_data;
- pixel32 *end = data + inw*inh - 1;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *end = data + inw*inh - 1;
+ RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->secondary->r -
- sf->primary->r);
- dry = drx/(float)h;
- drx/= (float)w;
- dgx = (float)(sf->secondary->g -
- sf->primary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dbx = (float)(sf->secondary->b -
- sf->primary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+
+ for (y = 0; y < h; ++y) {
for (x = 0; x < w; ++x, data) {
r = sf->primary->r +
((int)(drx * x) + (int)(dry * y))/2;
((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->primary->b +
((int)(dbx * x) + (int)(dby * y))/2;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
}
}
-void gradient_rectangle(Surface *sf, int inw, int inh)
+void gradient_rectangle(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->pixel_data;
- pixel32 *end = data + inw*inh - 1;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *end = data + inw*inh - 1;
+ RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- int val;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->primary->r -
- sf->secondary->r);
- dry = drx/(float)h;
- drx/= (float)w;
+ drx = (float)(sf->primary->r -
+ sf->secondary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dgx = (float)(sf->primary->g -
- sf->secondary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ dgx = (float)(sf->primary->g -
+ sf->secondary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
- dbx = (float)(sf->primary->b -
- sf->secondary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
+ dbx = (float)(sf->primary->b -
+ sf->secondary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+
+ for (y = 0; y < h; ++y) {
for (x = 0; x < w; ++x, data) {
- if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x);
- else val = (int)(dry * y);
-
- r = sf->secondary->r + val;
- g = sf->secondary->g + val;
- b = sf->secondary->b + val;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ if ((float)x/(float)w < (float)y/(float)h) {
+ r = sf->primary->r + (drx * x);
+ g = sf->primary->g + (dgx * x);
+ b = sf->primary->b + (dbx * x);
+ } else {
+ r = sf->primary->r + (dry * x);
+ g = sf->primary->g + (dgy * x);
+ b = sf->primary->b + (dby * x);
+ }
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
}
}
-void gradient_pipecross(Surface *sf, int inw, int inh)
+void gradient_pipecross(RrSurface *sf, int inw, int inh)
{
- pixel32 *data = sf->pixel_data;
- pixel32 *end = data + inw*inh - 1;
- pixel32 current;
+ RrPixel32 *data = sf->RrPixel_data;
+ RrPixel32 *end = data + inw*inh - 1;
+ RrPixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
- int val;
- for (y = 0; y < h; ++y) {
- drx = (float)(sf->secondary->r -
- sf->primary->r);
- dry = drx/(float)h;
- drx/= (float)w;
+ drx = (float)(sf->secondary->r -
+ sf->primary->r);
+ dry = drx/(float)h;
+ drx/= (float)w;
- dgx = (float)(sf->secondary->g -
- sf->primary->g);
- dgy = dgx/(float)h;
- dgx/= (float)w;
+ dgx = (float)(sf->secondary->g -
+ sf->primary->g);
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
- dbx = (float)(sf->secondary->b -
- sf->primary->b);
- dby = dbx/(float)h;
- dbx/= (float)w;
+ dbx = (float)(sf->secondary->b -
+ sf->primary->b);
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+
+ for (y = 0; y < h; ++y) {
for (x = 0; x < w; ++x, data) {
- if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x);
- else val = (int)(dry * y);
-
- r = sf->primary->r + val;
- g = sf->primary->g + val;
- b = sf->primary->b + val;
- current = (r << default_red_offset)
- + (g << default_green_offset)
- + (b << default_blue_offset);
+ if ((float)x/(float)w > (float)y/(float)h) {
+ r = sf->primary->r + (drx * x);
+ g = sf->primary->g + (dgx * x);
+ b = sf->primary->b + (dbx * x);
+ } else {
+ r = sf->primary->r + (dry * x);
+ g = sf->primary->g + (dgy * x);
+ b = sf->primary->b + (dby * x);
+ }
+ current = (r << RrDefaultRedOffset)
+ + (g << RrDefaultGreenOffset)
+ + (b << RrDefaultBlueOffset);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
end-=inw;
}
}
-#ifdef USE_GL
-void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
-{
- float pr,pg,pb;
- float sr, sg, sb;
- float ar, ag, ab;
-
- pr = (float)sf->primary->r/255.0;
- pg = (float)sf->primary->g/255.0;
- pb = (float)sf->primary->b/255.0;
- if (sf->secondary) {
- sr = (float)sf->secondary->r/255.0;
- sg = (float)sf->secondary->g/255.0;
- sb = (float)sf->secondary->b/255.0;
- }
- switch (sf->grad) {
- case Background_Solid: /* already handled */
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glVertex2i(x+w, y);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glVertex2i(x, y+h);
- glVertex2i(x, y);
- glEnd();
- return;
- case Background_Horizontal:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w, y);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y+h);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_Vertical:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glVertex2i(x+w, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glVertex2i(x, y+h);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_Diagonal:
- ar = (pr + sr) / 2.0;
- ag = (pg + sg) / 2.0;
- ab = (pb + sb) / 2.0;
- glBegin(GL_TRIANGLES);
- glColor3f(ar, ag, ab);
- glVertex2i(x, y);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y);
- glColor3f(ar, ag, ab);
- glVertex2i(x+w, y+h);
-
- glColor3f(ar, ag, ab);
- glVertex2i(x+w, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x, y+h);
- glColor3f(ar, ag, ab);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_CrossDiagonal:
- ar = (pr + sr) / 2.0;
- ag = (pg + sg) / 2.0;
- ab = (pb + sb) / 2.0;
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glColor3f(ar, ag, ab);
- glVertex2i(x+w, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w, y+h);
-
- glColor3f(sr, sg, sb);
- glVertex2i(x+w, y+h);
- glColor3f(ar, ag, ab);
- glVertex2i(x, y+h);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_Pyramid:
- ar = (pr + sr) / 2.0;
- ag = (pg + sg) / 2.0;
- ab = (pb + sb) / 2.0;
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(ar, ag, ab);
- glVertex2i(x, y+h/2);
-
- glVertex2i(x, y+h/2);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y+h);
-
- glVertex2i(x, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(ar, ag, ab);
- glVertex2i(x+w/2, y+h);
-
- glVertex2i(x+w/2, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(ar, ag, ab);
- glVertex2i(x+w, y+h/2);
-
- glVertex2i(x+w, y+h/2);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y);
-
- glVertex2i(x+w, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(ar, ag, ab);
- glVertex2i(x+w/2, y);
-
- glVertex2i(x+w/2, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_PipeCross:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glVertex2i(x, y+h/2);
-
- glVertex2i(x, y+h/2);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y+h);
-
- glVertex2i(x, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glVertex2i(x+w/2, y+h);
-
- glVertex2i(x+w/2, y+h);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glVertex2i(x+w, y+h/2);
-
- glVertex2i(x+w, y+h/2);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y);
-
- glVertex2i(x+w, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glVertex2i(x+w/2, y);
-
- glVertex2i(x+w/2, y);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glEnd();
- break;
- case Background_Rectangle:
- glBegin(GL_TRIANGLES);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y+h);
-
- glVertex2i(x, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y+h);
-
- glVertex2i(x+w, y+h);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x+w, y);
-
- glVertex2i(x+w, y);
- glColor3f(sr, sg, sb);
- glVertex2i(x+w/2, y+h/2);
- glColor3f(pr, pg, pb);
- glVertex2i(x, y);
-
- glEnd();
- break;
- default:
- g_message("unhandled gradient");
- return;
- }
-}
-#endif /* USE_GL */