#include "color.h"
#include <glib.h>
-static void highlight(RrSurface *s, RrPixel32 *x, RrPixel32 *y, gboolean raised);
+static void highlight(RrSurface *s, RrPixel32 *x, RrPixel32 *y,
+ gboolean raised);
static void gradient_parentrelative(RrAppearance *a, gint w, gint h);
static void gradient_solid(RrAppearance *l, gint w, gint h);
static void gradient_splitvertical(RrAppearance *a, gint w, gint h);
VARS(y2);
VARS(y3);
-
- y1sz = MAX(h/2 - 1, 1);
- /* setup to get the colors _in between_ these other 2 */
- y2sz = (h < 3 ? 0 : (h % 2 ? 3 : 2));
- y3sz = MAX(h/2 - 1, 0);
+ /* if h <= 5, then a 0 or 1px middle gradient.
+ if h > 5, then always a 1px middle gradient.
+ */
+ if (h <= 5) {
+ y1sz = MAX(h/2, 0);
+ y2sz = (h < 3 ? 0 : h % 2);
+ y3sz = MAX(h/2, 1);
+ }
+ else {
+ y1sz = h/2 - (1 - (h % 2));
+ y2sz = 1;
+ y3sz = h/2;
+ }
SETUP(y1, sf->split_primary, sf->primary, y1sz);
if (y2sz) {
- SETUP(y2, sf->primary, sf->secondary, y2sz);
+ /* setup to get the colors _in between_ these other 2 */
+ SETUP(y2, sf->primary, sf->secondary, y2sz + 2);
NEXT(y2); /* skip the first one, its the same as the last of y1 */
}
SETUP(y3, sf->secondary, sf->split_secondary, y3sz);