#include "color.h"
#include <glib.h>
-static void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised);
+static void highlight(RrSurface *s, RrPixel32 *x, RrPixel32 *y,
+ gboolean raised);
static void gradient_parentrelative(RrAppearance *a, gint w, gint h);
static void gradient_solid(RrAppearance *l, gint w, gint h);
static void gradient_splitvertical(RrAppearance *a, gint w, gint h);
if (a->surface.relief != RR_RELIEF_FLAT) {
if (a->surface.bevel == RR_BEVEL_1) {
for (off = 1, x = 1; x < w - 1; ++x, off++)
- highlight(data + off,
+ highlight(&a->surface, data + off,
data + off + (h-1) * w,
a->surface.relief==RR_RELIEF_RAISED);
for (off = 0, x = 0; x < h; ++x, off++)
- highlight(data + off * w,
+ highlight(&a->surface, data + off * w,
data + off * w + w - 1,
a->surface.relief==RR_RELIEF_RAISED);
}
if (a->surface.bevel == RR_BEVEL_2) {
for (off = 2, x = 2; x < w - 2; ++x, off++)
- highlight(data + off + w,
+ highlight(&a->surface, data + off + w,
data + off + (h-2) * w,
a->surface.relief==RR_RELIEF_RAISED);
for (off = 1, x = 1; x < h-1; ++x, off++)
- highlight(data + off * w + 1,
+ highlight(&a->surface, data + off * w + 1,
data + off * w + w - 2,
a->surface.relief==RR_RELIEF_RAISED);
}
}
}
-static void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised)
+static void highlight(RrSurface *s, RrPixel32 *x, RrPixel32 *y, gboolean raised)
{
gint r, g, b;
up = y;
down = x;
}
+
r = (*up >> RrDefaultRedOffset) & 0xFF;
- r += r >> 1;
+ r += (r * s->bevel_light_adjust) >> 8;
g = (*up >> RrDefaultGreenOffset) & 0xFF;
- g += g >> 1;
+ g += (g * s->bevel_light_adjust) >> 8;
b = (*up >> RrDefaultBlueOffset) & 0xFF;
- b += b >> 1;
+ b += (b * s->bevel_light_adjust) >> 8;
if (r > 0xFF) r = 0xFF;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
+ (b << RrDefaultBlueOffset);
r = (*down >> RrDefaultRedOffset) & 0xFF;
- r = (r >> 1) + (r >> 2);
+ r -= (r * s->bevel_dark_adjust) >> 8;
g = (*down >> RrDefaultGreenOffset) & 0xFF;
- g = (g >> 1) + (g >> 2);
+ g -= (g * s->bevel_dark_adjust) >> 8;
b = (*down >> RrDefaultBlueOffset) & 0xFF;
- b = (b >> 1) + (b >> 2);
+ b -= (b * s->bevel_dark_adjust) >> 8;
*down = (r << RrDefaultRedOffset) + (g << RrDefaultGreenOffset)
+ (b << RrDefaultBlueOffset);
}
/* light color */
r = l->surface.primary->r;
- r += r >> 1;
+ r += (r * l->surface.bevel_light_adjust) >> 8;
g = l->surface.primary->g;
- g += g >> 1;
+ g += (g * l->surface.bevel_light_adjust) >> 8;
b = l->surface.primary->b;
- b += b >> 1;
+ b += (b * l->surface.bevel_light_adjust) >> 8;
if (r > 0xFF) r = 0xFF;
if (g > 0xFF) g = 0xFF;
if (b > 0xFF) b = 0xFF;
/* dark color */
r = l->surface.primary->r;
- r = (r >> 1) + (r >> 2);
+ r -= (r * l->surface.bevel_dark_adjust) >> 8;
g = l->surface.primary->g;
- g = (g >> 1) + (g >> 2);
+ g -= (g * l->surface.bevel_dark_adjust) >> 8;
b = l->surface.primary->b;
- b = (b >> 1) + (b >> 2);
+ b -= (b * l->surface.bevel_dark_adjust) >> 8;
g_assert(!l->surface.bevel_dark);
l->surface.bevel_dark = RrColorNew(l->inst, r, g, b);
}
static void gradient_splitvertical(RrAppearance *a, gint w, gint h)
{
- gint x, y1, y3, r, g, b;
+ gint x, y1, y2, y3;
RrSurface *sf = &a->surface;
RrPixel32 *data = sf->pixel_data;
RrPixel32 current;
- RrColor *primary_light, *secondary_light;
+ gint y1sz, y2sz, y3sz;
VARS(y1);
+ VARS(y2);
VARS(y3);
- r = sf->primary->r;
- r += r >> 2;
- g = sf->primary->g;
- g += g >> 2;
- b = sf->primary->b;
- b += b >> 2;
- if (r > 0xFF) r = 0xFF;
- if (g > 0xFF) g = 0xFF;
- if (b > 0xFF) b = 0xFF;
- primary_light = RrColorNew(a->inst, r, g, b);
-
- r = sf->secondary->r;
- r += r >> 4;
- g = sf->secondary->g;
- g += g >> 4;
- b = sf->secondary->b;
- b += b >> 4;
- if (r > 0xFF) r = 0xFF;
- if (g > 0xFF) g = 0xFF;
- if (b > 0xFF) b = 0xFF;
- secondary_light = RrColorNew(a->inst, r, g, b);
+ /* if h <= 5, then a 0 or 1px middle gradient.
+ if h > 5, then always a 1px middle gradient.
+ */
+ if (h <= 5) {
+ y1sz = MAX(h/2, 0);
+ y2sz = (h < 3 ? 0 : h % 2);
+ y3sz = MAX(h/2, 1);
+ }
+ else {
+ y1sz = h/2 - (1 - (h % 2));
+ y2sz = 1;
+ y3sz = h/2;
+ }
- SETUP(y1, primary_light, sf->primary, (h / 2) -1);
- SETUP(y3, sf->secondary, secondary_light, (h / 2) -1);
+ SETUP(y1, sf->split_primary, sf->primary, y1sz);
+ if (y2sz) {
+ /* setup to get the colors _in between_ these other 2 */
+ SETUP(y2, sf->primary, sf->secondary, y2sz + 2);
+ NEXT(y2); /* skip the first one, its the same as the last of y1 */
+ }
+ SETUP(y3, sf->secondary, sf->split_secondary, y3sz);
- for (y1 = h - 1; y1 > (h / 2) -1; --y1) { /* 0 -> h-1 */
+ for (y1 = y1sz; y1 > 0; --y1) {
current = COLOR(y1);
- for (x = w - 1; x >= 0; --x) /* 0 -> w */
+ for (x = w - 1; x >= 0; --x)
*(data++) = current;
NEXT(y1);
}
+ for (y2 = y2sz; y2 > 0; --y2) {
+ current = COLOR(y2);
+ for (x = w - 1; x >= 0; --x)
+ *(data++) = current;
+
+ NEXT(y2);
+ }
- for (y3 = (h / 2) - 1; y3 > 0; --y3) {
+ for (y3 = y3sz; y3 > 0; --y3) {
current = COLOR(y3);
for (x = w - 1; x >= 0; --x)
*(data++) = current;
NEXT(y3);
}
-
- current = COLOR(y3);
- for (x = w - 1; x >= 0; --x) /* 0 -> w */
- *(data++) = current;
-
- RrColorFree(primary_light);
- RrColorFree(secondary_light);
}
static void gradient_horizontal(RrSurface *sf, gint w, gint h)