#include <X11/Xlib.h>
#include <glib.h>
+#include "render.h"
-typedef struct {
- Pixmap mask;
- guint w, h;
-} pixmap_mask;
+pixmap_mask *pixmap_mask_new(int w, int h, char *data);
+void pixmap_mask_free(pixmap_mask *m);
+void mask_draw(pixmap_mask *p, TextureMask *m);
#endif