for (i = 0; i < h; i++, source += sw, dest += w) {
memcpy(dest, source, w * sizeof(RrPixel32));
}
- }else
+ } else
RrRender(l, w, h);
RECT_SET(tarea, 0, 0, w, h);
spc->interlaced = spo->interlaced;
spc->border = spo->border;
+ spc->parent = NULL;
+ spc->parentx = spc->parenty = 0;
spc->RrPixel_data = NULL;
copy->textures = orig->textures;
in = l->surface.RrPixel_data;
out = l->pixmap;
- im->byte_order = RrEndian;
+ im->byte_order = LSBFirst;
/* this malloc is a complete waste of time on normal 32bpp
as reduce_depth just sets im->data = data and returns
*/