int i, transferred = 0, sw;
RrPixel32 *source, *dest;
Pixmap oldp;
- Rect tarea; /* area in which to draw textures */
+ RrRect tarea; /* area in which to draw textures */
gboolean resized;
if (w <= 0 || h <= 0) return;
in = l->surface.RrPixel_data;
out = l->pixmap;
- im->byte_order = RrEndian;
+ im->byte_order = LSBFirst;
/* this malloc is a complete waste of time on normal 32bpp
as reduce_depth just sets im->data = data and returns
*/