void RrPaint(RrAppearance *a, Window win, gint w, gint h)
{
- int i, transferred = 0, sw;
+ gint i, transferred = 0, sw;
RrPixel32 *source, *dest;
Pixmap oldp;
RrRect tarea; /* area in which to draw textures */
as reduce_depth just sets im->data = data and returns
*/
scratch = g_new(RrPixel32, im->width * im->height);
- im->data = (char*) scratch;
+ im->data = (gchar*) scratch;
RrReduceDepth(l->inst, in, im);
XPutImage(RrDisplay(l->inst), out,
DefaultGC(RrDisplay(l->inst), RrScreen(l->inst)),