gint shadow_offset_x;
gint shadow_offset_y;
RrColor *shadow_color;
- gchar shadow_alpha;
- gunichar shortcut; /*!< Underline this character */
+ guchar shadow_alpha;
+ gboolean shortcut; /*!< Underline a character */
+ guint shortcut_pos; /*!< Position in bytes of the character to underline */
};
struct _RrPixmapMask {
it is non-null. */
Pixmap RrPaintPixmap (RrAppearance *a, gint w, gint h);
void RrPaint (RrAppearance *a, Window win, gint w, gint h);
-void RrMinsize (RrAppearance *a, gint *w, gint *h);
+void RrMinSize (RrAppearance *a, gint *w, gint *h);
+gint RrMinWidth (RrAppearance *a);
+gint RrMinHeight (RrAppearance *a);
void RrMargins (RrAppearance *a, gint *l, gint *t, gint *r, gint *b);
gboolean RrPixmapToRGBA(const RrInstance *inst,