render_startup();
look = appearance_new(Surface_Planar, 0);
- look->surface.data.planar.grad = Background_Rectangle;
+ look->surface.data.planar.grad = Background_PipeCross;
look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF);
look->surface.data.planar.primary = color_parse("Black");
look->surface.data.planar.interlaced = FALSE;