# fallback - The window placement algorithm that will be used when history ###
### placement does not have a place for the window. ###
fallback = windowplacement.random ###
+# ignore_requested_positions - When true, the history algorithm will ###
+### attempt to place windows even when they ###
+### request a position (like XMMS). ###
+ignore_requested_positions = 0 ###
+# confirm_callback - set this to a function to have the function called ###
+### before attempting to place a window via history. If ###
+### the function returns 'true' then an attempt will be ###
+### made to place the window. If it returns 'false', the ###
+### fallback method will be directly applied instead. ###
+confirm_callback = 0 ###
### ###
# filename - The name of the file where history data will be stored. The ###
### number of the screen is appended onto this filename. ###
return 0
def _load(data):
+ global _data
file = open(os.environ['HOME']+'/.openbox/'+filename+"."+str(data.screen),
'r')
if file:
- print "loading: "
# read data
for line in file.readlines():
line = line[:-1] # drop the '\n'
try:
- print string.split(line, '\0')
- print line.count('\0')
s = string.split(line, '\0')
state = _state(s[0], s[1], s[2],
string.atoi(s[3]), string.atoi(s[4]))
_data.append([])
_data[data.screen].append(state)
- print " "+s[0]+" "+s[1]+" "+s[2]
- print " " + str(s[3]) + "," + str(s[4])
except ValueError:
- print "ValueError"
pass
except IndexError:
- print "IndexError"
pass
- print "DONE loading."
file.close()
def _save(data):
+ global _data
file = open(os.environ['HOME']+'/.openbox/'+filename+"."+str(data.screen),
'w')
if file:
- print "saving: "
while len(_data)-1 < data.screen:
_data.append([])
for i in _data[data.screen]:
i.role + '\0' +
str(i.x) + '\0' +
str(i.y) + '\n')
- print " "+i.appname+" "+i.appclass+" "+i.role
- print " " + str(i.x) + "," + str(i.y)
- print "DONE saving."
file.close()
+def _create_state(data):
+ global _data
+ area = data.client.area()
+ return _state(data.client.appName(), data.client.appClass(),
+ data.client.role(), area.x(), area.y())
+
+def _find(screen, state):
+ global _data
+ try:
+ return _data[screen].index(state)
+ except ValueError:
+ return -1
+ except IndexError:
+ while len(_data)-1 < screen:
+ _data.append([])
+ return _find(screen, state) # try again
+
def place(data):
- print "placing"
+ global _data
if data.client:
- state = _state(data.client.appName(), data.client.appClass(),
- data.client.role(), 0, 0)
- while len(_data)-1 < data.screen:
- _data.append([])
- print "looking for :"
- print " " + state.appname
- print " " + state.appclass
- print " " + state.role
+ if not ignore_requested_positions:
+ if data.client.positionRequested(): return
+ state = _create_state(data)
try:
- i = _data[data.screen].index(state)
- print "got it"
- coords = _data[data.screen][i]
- print "Found in history ("+str(coords.x)+","+str(coords.y)+")"
- data.client.move(coords.x, coords.y)
- except ValueError:
- print "No match in history"
- fallback(data)
+ if not confirm_callback or confirm_callback(data):
+ print "looking for : " + state.appname + " : " + \
+ state.appclass + " : " + state.role
+
+ i = _find(data.screen, state)
+ if i >= 0:
+ coords = _data[data.screen][i]
+ print "Found in history ("+str(coords.x)+","+\
+ str(coords.y)+")"
+ data.client.move(coords.x, coords.y)
+ return
+ else:
+ print "No match in history"
+ except TypeError:
+ pass
+ if fallback: fallback(data)
def _save_window(data):
- print "saving"
+ global _data
if data.client:
- area = data.client.area()
- state = _state(data.client.appName(), data.client.appClass(),
- data.client.role(), area.x(), area.y())
- while len(_data)-1 < data.screen:
- _data.append([])
- print "looking for :"
- print " " + state.appname
- print " " + state.appclass
- print " " + state.role
- try:
- i = _data[data.screen].index(state)
+ state = _create_state(data)
+ print "looking for : " + state.appname + " : " + state.appclass + \
+ " : " + state.role
+
+ i = _find(data.screen, state)
+ if i >= 0:
print "replacing"
_data[data.screen][i] = state # replace it
- except ValueError:
+ else:
print "appending"
_data[data.screen].append(state)