### to the ob.EventAction.PlaceWindow event to use it. ###
##############################################################################
-import windowplacement # fallback routines
+import windowplacement, config
+
+def place(data):
+ """Place a window usingthe history placement algorithm."""
+ _place(data)
+
+export_functions = place
##############################################################################
-### Options for the historyplacement module: ###
-### ###
-# fallback - The window placement algorithm that will be used when history ###
-### placement does not have a place for the window. ###
-fallback = windowplacement.random ###
-### ###
-# filename - The name of the file where history data will be stored. The ###
-### number of the screen is appended onto this filename. ###
-filename = 'historydb' ###
-### ###
-##############################################################################
+
+config.add('historyplacement',
+ 'ignore_requested_positions',
+ 'Ignore Requested Positions',
+ "When true, the placement algorithm will attempt to place " + \
+ "windows even when they request a position (like XMMS can)." + \
+ "Note this only applies to 'normal' windows, not to special " + \
+ "cases like desktops and docks.",
+ 'boolean',
+ 0)
+config.add('historyplacement',
+ 'dont_duplicate',
+ "Don't Diplicate",
+ "When true, if 2 copies of the same match in history are to be " + \
+ "placed before one of them is closed (so it would be placed " + \
+ "over-top of the last one), this will cause the second window to "+\
+ "not be placed via history, and the 'Fallback Algorithm' will be "+\
+ "used instead.",
+ 'boolean',
+ 1)
+config.add('historyplacement',
+ 'filename',
+ 'History Database Filename',
+ "The name of the file where history data will be stored. The " + \
+ "number of the screen is appended onto this name. The file will " +\
+ "be placed in ~/.openbox/.",
+ 'string',
+ 'historydb')
+config.add('historyplacement',
+ 'fallback',
+ 'Fallback Algorithm',
+ "The window placement algorithm that will be used when history " + \
+ "placement does not have a place for the window.",
+ 'enum',
+ windowplacement.random,
+ options = windowplacement.export_functions)
+
+###########################################################################
+
+###########################################################################
+### Internal stuff, should not be accessed outside the module. ###
+###########################################################################
import otk
import ob
self.role = role
self.x = x
self.y = y
+ self.placed = 0
def __eq__(self, other):
if self.appname == other.appname and \
self.appclass == other.appclass and \
return 0
def _load(data):
- file = open(os.environ['HOME']+'/.openbox/'+filename+"."+str(data.screen),
- 'r')
- if file:
- print "loading: "
+ global _data
+ try:
+ file = open(os.environ['HOME'] + '/.openbox/' + \
+ config.get('historyplacement', 'filename') + \
+ "." + str(data.screen), 'r')
# read data
for line in file.readlines():
line = line[:-1] # drop the '\n'
try:
- print string.split(line, '\0')
- print line.count('\0')
s = string.split(line, '\0')
state = _state(s[0], s[1], s[2],
string.atoi(s[3]), string.atoi(s[4]))
_data.append([])
_data[data.screen].append(state)
- print " "+s[0]+" "+s[1]+" "+s[2]
- print " " + str(s[3]) + "," + str(s[4])
- except ValueError:
- print "ValueError"
- pass
- except IndexError:
- print "IndexError"
- pass
- print "DONE loading."
+ except ValueError: pass
+ except IndexError: pass
file.close()
+ except IOError: pass
def _save(data):
- file = open(os.environ['HOME']+'/.openbox/'+filename+"."+str(data.screen),
- 'w')
+ global _data
+ file = open(os.environ['HOME']+'/.openbox/'+ \
+ config.get('historyplacement', 'filename') + \
+ "." + str(data.screen), 'w')
if file:
- print "saving: "
while len(_data)-1 < data.screen:
_data.append([])
for i in _data[data.screen]:
i.role + '\0' +
str(i.x) + '\0' +
str(i.y) + '\n')
- print " "+i.appname+" "+i.appclass+" "+i.role
- print " " + str(i.x) + "," + str(i.y)
- print "DONE saving."
file.close()
-def place(data):
- print "placing"
- if data.client:
- state = _state(data.client.appName(), data.client.appClass(),
- data.client.role(), 0, 0)
- while len(_data)-1 < data.screen:
+def _create_state(data):
+ global _data
+ area = data.client.area()
+ return _state(data.client.appName(), data.client.appClass(),
+ data.client.role(), area.x(), area.y())
+
+def _find(screen, state):
+ global _data
+ try:
+ return _data[screen].index(state)
+ except ValueError:
+ return -1
+ except IndexError:
+ while len(_data)-1 < screen:
_data.append([])
- print "looking for :"
- print " " + state.appname
- print " " + state.appclass
- print " " + state.role
+ return _find(screen, state) # try again
+
+def _place(data):
+ global _data
+ if data.client:
+ if not (config.get('historyplacement', 'ignore_requested_positions') \
+ and data.client.normal()):
+ if data.client.positionRequested(): return
+ state = _create_state(data)
try:
- i = _data[data.screen].index(state)
- print "got it"
- coords = _data[data.screen][i]
- print "Found in history ("+str(coords.x)+","+str(coords.y)+")"
- data.client.move(coords.x, coords.y)
- except ValueError:
- print "No match in history"
- fallback(data)
+ print "looking for : " + state.appname + " : " + \
+ state.appclass + " : " + state.role
+
+ i = _find(data.screen, state)
+ if i >= 0:
+ coords = _data[data.screen][i]
+ print "Found in history ("+str(coords.x)+","+\
+ str(coords.y)+")"
+ if not (config.get('historyplacement', 'dont_duplicate') \
+ and coords.placed):
+ data.client.move(coords.x, coords.y)
+ coords.placed = 1
+ return
+ else:
+ print "Already placed another window there"
+ else:
+ print "No match in history"
+ except TypeError:
+ pass
+ fallback = config.get('historyplacement', 'fallback')
+ if fallback: fallback(data)
def _save_window(data):
- print "saving"
+ global _data
if data.client:
- area = data.client.area()
- state = _state(data.client.appName(), data.client.appClass(),
- data.client.role(), area.x(), area.y())
- while len(_data)-1 < data.screen:
- _data.append([])
- print "looking for :"
- print " " + state.appname
- print " " + state.appclass
- print " " + state.role
- try:
- i = _data[data.screen].index(state)
+ state = _create_state(data)
+ print "looking for : " + state.appname + " : " + state.appclass + \
+ " : " + state.role
+
+ i = _find(data.screen, state)
+ if i >= 0:
print "replacing"
_data[data.screen][i] = state # replace it
- except ValueError:
+ else:
print "appending"
_data[data.screen].append(state)