*******************************************************************************/
+#include <iostream>
+
#include "Character.hh"
+#include "Log.hh"
+class SpringForce
+{
+public:
+
+ explicit SpringForce(Mf::Vector2 x) :
+ location(x) {}
+
+ const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+ {
+ Mf::Vector2 x = state.position - location;
+ Mf::Scalar mag = x.length();
+ Mf::Scalar d = 50.0;
+
+ // spring:
+ //mState.force += -15.0 * x - 1.5 * mState.velocity;
+ force = SCALAR(-10.0) * (mag - d) * (x / mag) - 2.0 * state.velocity;
+
+ return force;
+ }
+
+private:
+
+ Mf::Vector2 force;
+ Mf::Vector2 location;
+};
+
+class ResistanceForce
+{
+public:
+
+ explicit ResistanceForce(Mf::Scalar scale = 1.0) :
+ k(scale) {}
+
+ const Mf::Vector2& operator () (const Mf::LinearState<2>& state)
+ {
+ force = -k * state.velocity;
+ return force;
+ }
+
+private:
+
+ Mf::Vector2 force;
+ Mf::Scalar k;
+};
+
+
Character::Character(const std::string& name) :
- tilemap(name),
- animation(name) {}
+ tilemap("Particles"),
+ animation(name)
+{
+ mState.init();
+
+ mState.mass = 1.0;
+ mState.inverseMass = 1.0 / mState.mass;
-Character::~Character()
+ // forces
+ mState.force = Mf::Vector2(0.0, 0.0);
+ //mState.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0)));
+ mState.forces.push_back(ResistanceForce(2.0));
+ //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-400.0));
+
+ // starting position
+ mState.position = Mf::Vector2(5.0, 5.0);
+ mState.momentum = Mf::Vector2(0.0, 0.0);
+ mState.recalculate();
+
+ mPrevState = mState;
+}
+
+
+void Character::update(Mf::Scalar t, Mf::Scalar dt)
{
- //delete texture;
- //delete anim;
+ Mf::RigidBody2::update(t, dt); // update physics
+
+ animation.update(t, dt);
+
+ Mf::Vector3 center(mState.position[0], mState.position[1], 0.0);
+ Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0);
+ Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0);
+
+ mAabb.init(a, b);
+ mSphere.init(center, a);
}
-void Character::draw(Mf::Scalar alpha) {}
+void Character::draw(Mf::Scalar alpha) const
+{
+ //Mf::Vector2 position = cml::lerp(mPrevState.position, mState.position, alpha);
+ Mf::State2 state = getState(alpha);
+ Mf::Vector2 position = state.position;
+
+ //glColor3f(1.0f, 1.0f, 1.0f);
+ tilemap.bind();
+
+ Tilemap::Index frame = animation.getFrame();
+
+ Tilemap::Orientation orientation = Tilemap::NORMAL;
+
+ if (mState.velocity[0] < 0.0) orientation = Tilemap::REVERSE;
+
+ Mf::Scalar coords[8];
+ tilemap.getTileCoords(frame, coords, orientation);
+
+ Mf::Scalar s = 0.5;
+
+ glBegin(GL_TRIANGLE_FAN);
+ glTexCoord(coords[0], coords[1]);
+ glVertex(position[0]-s, position[1]-s);
+ glTexCoord(coords[2], coords[3]);
+ glVertex(position[0]+s, position[1]-s);
+ glTexCoord(coords[4], coords[5]);
+ glVertex(position[0]+s, position[1]+s);
+ glTexCoord(coords[6], coords[7]);
+ glVertex(position[0]-s, position[1]+s);
+ glEnd();
+}
+
+
+/*int Character::getOctant(const Mf::Aabb<3>& aabb) const
+{
+ int octantNum = -1;
+
+ Mf::Plane::Halfspace halfspace;
+
+ Mf::Plane xy = aabb.getPlaneXY();
+ halfspace = xy.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = xy.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ Mf::Plane xz = aabb.getPlaneXZ();
+ halfspace = xz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = xz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ Mf::Plane yz = aabb.getPlaneYZ();
+ halfspace = yz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = yz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ octantNum = 2;
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ octantNum = 3;
+ }
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ Mf::Plane yz = aabb.getPlaneYZ();
+ halfspace = yz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = yz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ octantNum = 1;
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ octantNum = 0;
+ }
+ }
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ Mf::Plane xz = aabb.getPlaneXZ();
+ halfspace = xz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = xz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ Mf::Plane yz = aabb.getPlaneYZ();
+ halfspace = yz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = yz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ octantNum = 6;
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ octantNum = 7;
+ }
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ Mf::Plane yz = aabb.getPlaneYZ();
+ halfspace = yz.intersects(mSphere);
+ if (halfspace == Mf::Plane::INTERSECT)
+ {
+ halfspace = yz.intersects(mAabb);
+ }
+
+ if (halfspace == Mf::Plane::POSITIVE)
+ {
+ octantNum = 5;
+ }
+ else if (halfspace == Mf::Plane::NEGATIVE)
+ {
+ octantNum = 4;
+ }
+ }
+ }
+
+ return octantNum;
+}
+*/
+
+
+void Character::addImpulse(Mf::Vector2 impulse)
+{
+ mState.momentum += impulse;
+}
-Mf::Tilemap& Character::getTilemap()
+void Character::addForce(Mf::Vector2 force)
{
- return tilemap;
+ mState.force += force;
}
-Mf::Animation& Character::getAnimation()
+void Character::setPosition(Mf::Vector2 position)
{
- return animation;
+ mState.position = position;
}