state_.script.import_standard_libraries();
moof::log::import(state_.script);
- std::string path("loader");
- if (!moof::resource::find(path))
+ std::string path = moof::resource::find_file("scenes/loader.lua");
+ if (path.empty())
{
throw std::runtime_error("cannot find scene loader script");
}
GameLayer::GameLayer()
{
moof::log_info("about to load sound resource...");
- music_.sample("NightFusionIntro.ogg");
+ music_.sample("sounds/NightFusionIntro.ogg");
music_.loop(true);
- music_.enqueue("NightFusionLoop.ogg");
+ music_.enqueue("sounds/NightFusionLoop.ogg");
music_.position(moof::vector3(10.0, 5.0, 0.0));
mThinkTimer.init(boost::bind(&GameLayer::thinkTimer, this),
{
bool isMute = false;
settings().get("nomusic", isMute);
- if (!isMute) music_.stream();
+ music_.stream();
loadSceneLoader();
advanceScene(settings()); // load the first scene