-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _GAMELAYER_HH_
#define _GAMELAYER_HH_
#include <iostream>
#include <string>
+#include <vector>
#include <boost/shared_ptr.hpp>
-#include <Moof/Camera.hh>
-#include <Moof/Dispatcher.hh>
-#include <Moof/Interpolator.hh>
-#include <Moof/Layer.hh>
#include <Moof/Math.hh>
#include <Moof/Sound.hh>
-#include "Character.hh"
-#include "Heroine.hh"
+#include <Moof/Line.hh> // TODO
+#include <Moof/Plane.hh>
+#include <Moof/Ray.hh>
+#include <Moof/Sphere.hh>
+#include <Moof/Timer.hh>
+#include <Moof/View.hh>
+
+#include "GameState.hh"
#include "Hud.hh"
-#include "Scene.hh"
class GameLayer;
typedef boost::shared_ptr<GameLayer> GameLayerP;
-class GameLayer : public Mf::Layer
+class GameLayer : public Mf::View
{
public:
- GameLayer();
static GameLayerP alloc()
{
return GameLayerP(new GameLayer);
}
+ GameLayer();
+
+ void didAddToView();
- void pushed(Mf::Engine& engine);
void update(Mf::Scalar t, Mf::Scalar dt);
void draw(Mf::Scalar alpha) const;
bool handleEvent(const Mf::Event& event);
private:
+ void loadSceneLoader();
+ void advanceScene(Mf::Settings& settings);
+
+ void thinkTimer();
+
void setProjection();
void setProjection(Mf::Scalar width, Mf::Scalar height);
+ GameState mState;
+ Mf::Timer mThinkTimer;
- Mf::Sound mMusic;
+ HudP mHud;
- HeroineP mHeroine;
- SceneP mScene;
+ Mf::SoundStream mMusic;
Mf::Sound mPunchSound;
- Mf::PolynomialInterpolator<5> mInterp;
-
- Mf::Camera mCamera;
+ Mf::Ray2 mRay;
+ Mf::Line2 mLine;
+ Mf::Circle mCircle;
- HudP mHud;
+ Mf::Timer mRayTimer;
+ void rayTimer();
};
#endif // _GAMELAYER_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-