unsigned int **, unsigned int **);
void setDither(Bool d) { dither = d; }
void setColorsPerChannel(int);
- void parseTexture(BTexture *, char *);
- void parseColor(BColor *, char * = 0);
+ void parseTexture(BTexture *, const char *);
+ void parseColor(BColor *, const char * = 0);
virtual void timeout(void);
};