*******************************************************************************/
#include "Aabb.hh"
-#include "Camera.hh"
+#include "Frustum.hh"
#include "OpenGL.hh"
#include "Texture.hh"
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-bool Aabb::isVisible(const Camera& cam) const
+bool Aabb::isVisible(const Frustum& frustum) const
{
- return cam.getFrustum().containsAabb(*this);
+ return frustum.contains(*this);
}