*******************************************************************************/
-#include <Moof/Aabb.hh>
-#include <Moof/Camera.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Texture.hh>
+#include "Aabb.hh"
+#include "Frustum.hh"
+#include "OpenGL.hh"
+#include "Texture.hh"
namespace Mf {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-bool Aabb::isVisible(const Camera& cam) const
+bool Aabb::isVisible(const Frustum& frustum) const
{
- return cam.getFrustum().containsAabb(*this);
+ return frustum.contains(*this);
}